Search found 11 matches

by Llamageddon
Thu May 29, 2014 12:25 am
Forum: Mod Development
Topic: Ship creator mod - anyone interested in it or collaborating?
Replies: 6
Views: 4599

Re: Ship creator mod - anyone interested in it or collaborat

Yeah. But I guess I'd have to splice tham all out of existing graphics, and just convert the colors(since they tend to have gradients) OR make it all grayscale, since that could be recolored fairly easily too. Painted parts could be red instead. I thought about making a set of test graphics in lower...
by Llamageddon
Wed May 28, 2014 2:10 am
Forum: Mod Development
Topic: Ship creator mod - anyone interested in it or collaborating?
Replies: 6
Views: 4599

Re: Ship creator mod - anyone interested in it or collaborat

Ah, for now it's sort-of hypothetical, as I am a bit torn. I could do this in Python, using PIL, but that's too slow for realtime preview, so you couldn't see ship glow/floor layout as you edit things, and I'm not sure if I could actually do hull painting that is fast enough in it. What else would y...
by Llamageddon
Mon May 26, 2014 11:54 pm
Forum: Mod Development
Topic: Ship creator mod - anyone interested in it or collaborating?
Replies: 6
Views: 4599

Ship creator mod - anyone interested in it or collaborating?

Hey, I've been playing around with making ship graphics, and since I figured out how to automatically generate cloaked ship graphics, and that ship paint is actually done in a simple manner, I had an idea. Namely, an external program that generates all the ship graphics from a list of parts, that yo...
by Llamageddon
Thu May 22, 2014 4:58 pm
Forum: Discussion
Topic: i'll be your graphic designer or ship designer
Replies: 10
Views: 5604

Re: i'll be your graphic designer or ship designer

Okay, got it all figured, and made a ship to test it all out. It's pretty simple, and I think you could probably do it alone. Perhaps even should, since you need to draw/modify the system/subsystem room images to make them match up with the room sizes/layout(doors) The ship I made: Screenshots and t...
by Llamageddon
Thu May 22, 2014 11:03 am
Forum: Mod Development
Topic: [MOD][WIP] My Little Pony; Faster-than-light travel is Magic
Replies: 24
Views: 29275

Re: [MOD][WIP] My Little Pony; Faster-than-light travel is M

Unless FTL uses something different than XML, that's how you mark comments(parts that are ignored by the parser) in XML, HTML, XHTML, etc. And different systems of the same type would absolutely rock, I'd totally love alternate shields systems, like fortress-class that have like up to 8 bars, but re...
by Llamageddon
Thu May 22, 2014 10:57 am
Forum: Discussion
Topic: i'll be your graphic designer or ship designer
Replies: 10
Views: 5604

Re: i'll be your graphic designer or ship designer

Okay, sure, that's cool with me. Feel free to email or chat me up at asmageddon AT the google mail thing(you must know), I'll try to investigate in meantime how the mods are actually done, hehe :P
by Llamageddon
Tue May 20, 2014 11:09 pm
Forum: Discussion
Topic: i'll be your graphic designer or ship designer
Replies: 10
Views: 5604

Re: i'll be your graphic designer or ship designer

We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature. As such, I'll have to reply here I'm afraid. Hmm, I thought you had an idea, and that I'd only help you with it, though sure, I can come u...
by Llamageddon
Tue May 20, 2014 2:40 am
Forum: Discussion
Topic: i'll be your graphic designer or ship designer
Replies: 10
Views: 5604

Re: i'll be your graphic designer or ship designer

@Sir

What about making a ship in the editor and then tweaking the XML to be up to date with AE?
by Llamageddon
Mon May 19, 2014 11:17 pm
Forum: Discussion
Topic: i'll be your graphic designer or ship designer
Replies: 10
Views: 5604

Re: i'll be your graphic designer or ship designer

Hey! I'm not an FTL modder, not so far at least, but I have modded stuff in the past and I'm fairly good at figuring things out. If you'd like to, I'll gladly work with you on making a ship mod or something with you. :)
by Llamageddon
Mon May 19, 2014 7:03 pm
Forum: Discussion
Topic: [Suggestion] Streamlined ship encounters and combat
Replies: 2
Views: 2126

Re: [Suggestion] Streamlined ship encounters and combat

Ohh, that sounds promising. I'm not usually a big fan of mods, because people tend to add unbalanced weapons and whatnot, but I think I'll check it out.