Whoops - fixed, thanks!
v3.7.1 -> v3.7.2: Respirator Effect 50%->60%, Less Repair Beacon Scrap, Zoltan Cost -5, Engines L4 +5, Oxygen L2/L3 +5, Hacking L3 +5, BL2 +5, Halberd +5, BL1 +5, Chain L +5, Charge L +5, Hull L1 +1s (back to vanilla cooldown), Bio Beam -5, Ion II -5, SlugGel Sell -3
Search found 281 matches
- Wed Jun 03, 2020 4:58 pm
- Forum: Working Mods
- Topic: Twinge's Balance & Bugfix Mod
- Replies: 37
- Views: 69112
- Tue May 19, 2020 12:02 pm
- Forum: Working Mods
- Topic: Twinge's Balance & Bugfix Mod
- Replies: 37
- Views: 69112
Re: Twinge's Balance & Bugfix Mod
v3.6.0->3.7.1: * fixed a minor Zoltan C visual glitch; reverted the more annoying FTL Jammer blue options. * few weaker augments 5 cheaper; Flak I slightly cheaper and slightly less accurate; Repair Burst -1s cooldown. * Re-implemented Adv. FTL Navigation, which now maps sectors automatically. Laniu...
- Tue Mar 24, 2020 3:35 pm
- Forum: Working Mods
- Topic: Twinge's Balance & Bugfix Mod
- Replies: 37
- Views: 69112
Re: Twinge's Balance & Bugfix Mod
Oh boy. So, er, I haven't really been posting in this thread much, kind of assuming most people downloaded the mod off the wiki page directly -- but it looks like about *half* of downloads are probably coming from this forum thread, so I should, uh... probably update it! So how about a quick overvie...
- Thu Dec 28, 2017 9:06 am
- Forum: Working Mods
- Topic: Twinge's Balance & Bugfix Mod
- Replies: 37
- Views: 69112
Re: Twinge's Balance & Bugfix Mod
Updated to 2.7.0. Drones upgrades cheaper; Flak1 less accurate; Fewer dead jumps in Mantis & Abandoned; Stun Bomb, Heal B., & Repair B. cooldowns further reduced; Further reduced free crew; Hull Rep. -10; Mantis -5; LRS +5; Hermes -5; Adv. O2/Medical cheaper. Probably won't be updated again...
- Mon Sep 04, 2017 12:00 pm
- Forum: Working Mods
- Topic: Twinge's Balance & Bugfix Mod
- Replies: 37
- Views: 69112
Re: Twinge's Balance & Bugfix Mod
Suppose I should post that the mod's been updated a few times - we're on v2.6.4 now. As usual the best place to check for the current version is the wiki. Most recently I gave the Easy-difficulty Flagship only Level 4 Engines during Phase 3 (instead of L6) and further reduced the prices of some of t...
- Wed Apr 26, 2017 8:10 am
- Forum: Working Mods
- Topic: Twinge's Balance & Bugfix Mod
- Replies: 37
- Views: 69112
Re: Twinge's Balance & Bugfix Mod
* FTL Jammer effect up to 300%. It does not work anyway :roll: This did inspire me to test it out. FTL Jammer DOES work - but it's hard-coded at doubling their FTL charge it would appear; the 'value' setting for it doesn't seem to actually do anything. Welp. Guess that leaves me with the considerat...
- Mon Apr 24, 2017 8:53 am
- Forum: Working Mods
- Topic: Twinge's Balance & Bugfix Mod
- Replies: 37
- Views: 69112
Re: Twinge's Balance & Bugfix Mod
Updated to 2.6.0. * Kestrel C has been remade in attempt to make it feel unique from other ships (currently it's very similar to the Lanius A). It features pretty weak weaponry to start, but with the ability to easily run from fights, dive the Rebel Elites, and often get crew kills. Still a work in ...
- Mon Feb 20, 2017 12:05 pm
- Forum: Working Mods
- Topic: Twinge's Balance & Bugfix Mod
- Replies: 37
- Views: 69112
Re: Twinge's Balance & Bugfix Mod
(Just a note to say I don't know why this post was flagged by the anti-spam system. It should be fixed now, though. Sorry about that.) I've gotten that with every post or edit I've made (not that I've made that many) for the past year or two, actually. No idea why. If you feel like changing it, I s...
- Sat Feb 18, 2017 9:43 am
- Forum: Working Mods
- Topic: Twinge's Balance & Bugfix Mod
- Replies: 37
- Views: 69112
Re: Twinge's Balance & Bugfix Mod
Super late response, but: Just want to talk about the Slug B, which I still feel is terrible. It's meant to be a boarder, at least at first. However, it lacks a medbay, or a clonebay. Slug B is a weaker ship that's also hard to play. It's certainly not the weakest ship in the game, but one of the ha...
- Fri Jul 01, 2016 3:42 am
- Forum: Working Mods
- Topic: Twinge's Balance & Bugfix Mod
- Replies: 37
- Views: 69112
Re: Twinge's Balance & Bugfix Mod
Rarity ranges from 1 to 5. Burst Laser II is rarity 4. Rarity 3 includes things like Pegasus Missiles and Hull Beam.
Added note for the Flak I - you're right, that should be in the summary.
Added note for the Flak I - you're right, that should be in the summary.