Search found 8 matches

by Leonidas
Mon Oct 01, 2012 6:28 am
Forum: Discussion
Topic: Repair Cost by Sector
Replies: 4
Views: 4405

Repair Cost by Sector

The repair cost varies from store to store, from 2 to 4 per hull point. I suspect that it's the same per type of sector, but I haven't paid enough attention to confirm it.

Has anyone mapped out the repair cost for each sector, if so could they post it? And put it in the wiki?
by Leonidas
Sun Sep 23, 2012 6:08 am
Forum: Discussion
Topic: Destroying Drones
Replies: 20
Views: 9406

Re: Destroying Drones

So could you pull the same timing trick on an enemy drone? That is, hold your fire until the drone is directly in front of your weapon?
by Leonidas
Sat Sep 22, 2012 6:11 am
Forum: Discussion
Topic: Destroying Drones
Replies: 20
Views: 9406

Destroying Drones

Is there any way to try to destroy enemy drones on purpose, or is it always a random byproduct of combat?
by Leonidas
Thu Sep 20, 2012 10:29 pm
Forum: Discussion
Topic: hot keys for crew members.
Replies: 2
Views: 1395

Re: hot keys for crew members.

That's a great idea.
by Leonidas
Thu Sep 20, 2012 2:44 am
Forum: Discussion
Topic: PLEASE WARN GAMER ABOUT QUITTING GAME
Replies: 7
Views: 5047

Re: PLEASE WARN GAMER ABOUT QUITTING GAME

I had this problem, too. The "all progress will be lost" warning is not clear, not even close to clear. Nearly every computer game with saves gives the same warning. In every other game, the warning means that all progress since the last save will be lost. That's why it uses the word "...
by Leonidas
Thu Sep 20, 2012 12:38 am
Forum: Discussion
Topic: Speed of the Rebelfleet
Replies: 4
Views: 3480

Re: Speed of the Rebelfleet

The Wiki needs a section on the speed of the Rebel fleet. I have a lot of unanswered questions about it: 1) Does a longer battle give the Rebels more time to catch up to you? 2) Does cleanup and healing after a battle give the Rebels time to get closer to you? 3) If I just sit unpaused on a planet, ...
by Leonidas
Thu Sep 20, 2012 12:33 am
Forum: Discussion
Topic: [Suggestion] Improving crew
Replies: 8
Views: 4846

Re: [Suggestion] Improving crew

There is a lot of room for improvement with the crew. They need individuality. When I play FTL, in my mind I'm playing out episodes of Star Trek, Serenity, or Star Wars. Those shows are about characters and relationships among the characters. When your captain has an identity, then you can care abou...
by Leonidas
Wed Sep 19, 2012 11:43 pm
Forum: Discussion
Topic: No saves is not fun.
Replies: 31
Views: 13342

Re: No saves is not fun.

I'm against saves in the main game. However, one thing they could do would be a kind of "exploration" mode. Using any of your unlocked ships you can go out and play a game with save functionality. But your score defaults to zero (or is unscored) and you can't unlock new ships or any achie...