Search found 50 matches
- Thu May 22, 2014 11:39 pm
- Forum: Mod Development
- Topic: [WIP] [Steampunk] Lighter than air
- Replies: 162
- Views: 83851
Re: [WIP] [Steampunk] Lighter than air
Just had another idea. You could have rooms without systems "inside" the actual balloon of the ship. Hull piercing weapons could then be converted into weapons that pierce the ship's balloon for double damage. Maybe the "Oxygen" system could also go there. That's actually a real...
- Tue May 20, 2014 2:55 am
- Forum: Discussion
- Topic: i'll be your graphic designer or ship designer
- Replies: 10
- Views: 6300
Re: i'll be your graphic designer or ship designer
@Sir What about making a ship in the editor and then tweaking the XML to be up to date with AE? I think that also works! I'm not sure about the details though. I'm pretty sure some of the systems like doors and sensors need to be changed to have a man-able position or else it wouldn't work. I think...
- Tue May 20, 2014 2:07 am
- Forum: General Off Topic
- Topic: [website] request for BBCode IMG tag update
- Replies: 5
- Views: 7097
Re: [website] request for BBCode IMG tag update
1) Alt-Printscreen. 2) Start button, type 'mspaint' and enter. 3) Ctrl-V 4) Use the select and crop tools. 5) Save and exit. 6) Upload to Imgur or wherever. Actually, if you were going to upload to imgur already, it has a special feature that allows image re-sizing, if you don't want to crop. Look ...
- Tue May 20, 2014 1:51 am
- Forum: Discussion
- Topic: i'll be your graphic designer or ship designer
- Replies: 10
- Views: 6300
Re: i'll be your graphic designer or ship designer
Hi! I'm an FTL modder! Here's some general guides on how to mod. Unfortunately, most of them are outdated since AE, but some of them should still help figuring out things. Most modders use a ship editor like Superluminal , but right now there aren't any updated for AE and we are currently waiting fo...
- Mon May 19, 2014 10:53 pm
- Forum: Mod Development
- Topic: The Shipyard
- Replies: 293
- Views: 263634
Re: The Shipyard
I got tired making all the hulls for LTA, so I decided to do something new (normal for all of you guys) I got lazy for the lighting and didn't really feel like changing anything. I guess it doesn't look that apparent. I present: The Derelict Ship: http://i.imgur.com/Zo11Aw3.png " Some time in 2...
- Mon May 19, 2014 4:59 pm
- Forum: Mod Development
- Topic: [WIP] [Steampunk] Lighter than air
- Replies: 162
- Views: 83851
Re: [WIP] [Steampunk] Lighter than air
you just blown me away sir. You started form "cool! you made artwork better then I could ever on paint.net!" to making some of the most awesomest custom ship hulls I've seen in this modding community. Thanks so much! If you re did all the art and basically the majority of the game mechani...
- Sun May 18, 2014 11:03 pm
- Forum: Mod Development
- Topic: [WIP] [Steampunk] Lighter than air
- Replies: 162
- Views: 83851
Re: [WIP] [Steampunk] Lighter than air
Great name for that ship. I googled what a "Thyreus" was and it looks exactly like that ship! I think it may be a little too dark though. How did you do the shading? I was searching for awesomely-colored bees and I just had to imitate one of these.. I made it a bit less dark and more colo...
- Fri May 16, 2014 4:27 pm
- Forum: Mod Development
- Topic: [WIP] [Steampunk] Lighter than air
- Replies: 162
- Views: 83851
Re: [WIP] [Steampunk] Lighter than air
As Sir said. 'SupportGuard- whilst not as tough as a standard Guard, these suits allow areas of a ship to be locked-down' If we follow the idea of whale oil being lockdown mechanism, the Crystal crew could be oil-dispensing suits or something... The problem here is that there is no way to control w...
- Thu May 15, 2014 3:36 am
- Forum: Mod Development
- Topic: Air Systems [DEV Please Look]
- Replies: 24
- Views: 13056
Re: Air Systems [DEV Please Look]
I'm making a Lua 1:1 clone of FTL so people can actually make mods for it that are expansive, including that of a Addons Folder in the form that Garrysmod does it. I'm not breaking any copyright laws because when you launch it for the first time you need to tell the game the directory of your actua...
- Thu May 15, 2014 3:23 am
- Forum: Mod Development
- Topic: [WIP] [Steampunk] Lighter than air
- Replies: 162
- Views: 83851
Re: [WIP] [Steampunk] Lighter than air
Finally, when you do get all the ships done you should upload a version that just replaces all of the vanilla ships and people and backgrounds with yours. All events and other things will remain the same, but at least people will be able to play as the ships. Then we can start redoing all the event...