Search found 20 matches

by dmi3
Mon May 19, 2014 8:45 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 193253

Re: The Shipyard

Not sure if this is the place for it, but if some modder is interested in creating a ship with artillery, you can use any of Open Arty's files. There are faction-themed weapons balanced (more or less) around the Federation Cruiser's beam as well as some very nice room images made by Russian Rockman.
by dmi3
Mon May 19, 2014 8:33 pm
Forum: Mod Development
Topic: [MOD][COMATOSE] Open Artillery v0.32
Replies: 44
Views: 17903

Re: [MOD][COMATOSE] Open Artillery v0.32

It turns out that buying artillery in stores triggers a game-crashing bug. In light of this, I'm going to stop working on OA unless Subset gets it working. The link is still up, though, and anyone who wants to use the files for custom ships or weapons or whatever is free to do so.
by dmi3
Thu May 15, 2014 2:08 am
Forum: Mod Development
Topic: Air Systems [DEV Please Look]
Replies: 24
Views: 8809

Re: Air Systems [DEV Please Look]

You should be able to make up an algorithm without losing much. Each room can receive or lose air based on the O2 status and connected rooms, treating space as a room with no air. I imagine something like O2(t) = O2(t - 1) + syslvl + k * [O2roomup(t - 1) - O2(t- 1)] would work, with a k * difference...
by dmi3
Tue May 13, 2014 1:08 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6641
Views: 3939753

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

If you want to copy or adapt anything from Open Artillery, go ahead. One thing I noticed while using both mods together is that installing artillery gives you access to Federation Cruiser blue options, like some engineering things and a special option when you meet the Fed squadron. Is it possible t...
by dmi3
Tue May 13, 2014 1:02 am
Forum: Mod Development
Topic: [MOD][COMATOSE] Open Artillery v0.32
Replies: 44
Views: 17903

Re: [MOD][WIP] Open Artillery v0.32

Hey dmi, I went through all the files in the new version and made a few small changes, fixed a few problems. There were a few ships that had the artillery overlapping other systems, the crystal ship was using the laser artillery, and other things like that all of which I can't remember right now. Y...
by dmi3
Thu May 08, 2014 9:52 pm
Forum: Mod Development
Topic: [MOD][COMATOSE] Open Artillery v0.32
Replies: 44
Views: 17903

Re: [MOD][WIP] Open Artillery v0.2

New version is working. I fixed the crashing, rebalanced some of the weapons, and added crystal artillery. One interesting thing: I changed the Generic Artillery to BURST, but forgot to set a radius. It seems like it's defaulting to 0 and hitting in the center of six random rooms, but I need to test...
by dmi3
Thu May 08, 2014 4:11 pm
Forum: Mod Development
Topic: [MOD][COMATOSE] Open Artillery v0.32
Replies: 44
Views: 17903

Re: [MOD][WIP] Open Artillery v0.2

I'm back. Thanks to you two for finding that problem with kestral.xml. I'll fix that and some other things (never thought about the 6 shot problem) and put up a new build soon. I'll probably add a few things and then upload the new version. I added a custom bomb image for the Slug artillery using a ...
by dmi3
Wed Apr 23, 2014 7:40 pm
Forum: Mod Development
Topic: [MOD][COMATOSE] Open Artillery v0.32
Replies: 44
Views: 17903

Re: [MOD][WIP] Open Artillery v0.2

You're supposed to get your crew off the ship before using the mantis artillery, but it makes sense to have a little bit of healing as a consolation prize. Stealth missiles seem like a good idea too. There still aren't any missile weapons. So I incorporated most of Russian Rockman's suggestions and ...
by dmi3
Wed Apr 23, 2014 5:58 pm
Forum: Mod Development
Topic: [Mod Concept] Mega-class Ships.
Replies: 8
Views: 3528

Re: [Mod Concept] Mega-class Ships.

Unfortunately, FTL does not work in a way that allows for events to be changed- for instance, changing the stats of a ship- after the sector has loaded. Would it not work with quest events? Destroy the weapons section, pick the shields section, and get a quest that spawns the shield ship with limit...
by dmi3
Mon Apr 21, 2014 5:22 pm
Forum: Mod Development
Topic: [MOD][COMATOSE] Open Artillery v0.32
Replies: 44
Views: 17903

Re: [MOD][WIP] Open Artillery v0.2

Ok here is a link to a version of Open Artillery containing custom room images for every ship. ;) This took me a long time. Please go through each of the .xml files and read all of the comments I made. They all start with "RR" so just search for that. I wont reiterate everything here, but...