Search found 11 matches

by Zakhep
Thu Sep 28, 2017 8:00 am
Forum: Working Mods
Topic: [Ship] FTL Logos
Replies: 13
Views: 12182

Re: [Ship] FTL Logo

Added new ship with new OP weapons.
by Zakhep
Wed May 11, 2016 4:39 am
Forum: Working Mods
Topic: [MOD] Ship Customizer
Replies: 69
Views: 77780

Re: [MOD] Ship Customizer

This mod is great and all but there's just one problem.
http://i.imgur.com/p0Wo2tm.jpg
Also if you buy shields from the regular store it starts at level 1, meaning you need 225 scrap for shields. I would suggest doing something about this.
by Zakhep
Thu Feb 25, 2016 12:23 am
Forum: Working Mods
Topic: MOD[AE] FTL CRAZE: Global-Stats Modifier
Replies: 13
Views: 18307

Re: MOD[AE] FTL CRAZE: Global-Stats Modifier

Request: A mod that replaces every weapon (and I mean EVERY weapon, including drone weapons and PDS shots) with a Burst Laser Mark II.
by Zakhep
Thu Dec 31, 2015 7:50 am
Forum: Working Mods
Topic: [Ship] FTL Logos
Replies: 13
Views: 12182

Re: [Ship] FTL Logo

stylesrj wrote:Just remember, an OP ship gets boring real fast.
That's why I think every ship should look towards the Shrike as an example of how to be fun and not being too overpowered.

I'm going to work on nerfing the weapons more. I will also leave the OP version up though.
by Zakhep
Thu Dec 31, 2015 2:38 am
Forum: Working Mods
Topic: [Ship] FTL Logos
Replies: 13
Views: 12182

Re: [Ship] FTL Logo

So every 10 seconds, I can fire an ion blast that damages the shields? There's a reason why those weapons are one of my least favourites in Captain's Edition (next to missiles because they live up to their name when used by the player but the AI...) Because they are utter BS when it comes to impact...
by Zakhep
Wed Dec 30, 2015 7:31 am
Forum: Working Mods
Topic: [Ship] FTL Logos
Replies: 13
Views: 12182

[Ship] FTL Logos

Someone on reddit was offering to make ships. One of the requests was to make the FTL logo into a ship. The request was fulfilled, but I didn't think the ship was very good. So I made my own FTL ship. http://i.imgur.com/OMZJXYc.png FTL ship: As floating letters in space, they aren't as durable as mo...
by Zakhep
Fri Sep 26, 2014 7:08 am
Forum: Working Mods
Topic: [Ship][AE] The Rogue
Replies: 6
Views: 14233

Re: [Ship][AE] The Rogue

This ship should come with long ranged scanners, because you have no defense against asteroid fields.
by Zakhep
Sat Sep 06, 2014 11:06 am
Forum: Working Mods
Topic: [Ship] Holy Crap! vAE.1.1 + Chain Vulcan 900 vAE.1
Replies: 15
Views: 18630

Re: [Ship] Holy Crap! vAE.0.3

These ships should all come with an artillery system based on the weapon the ship represents. Burst Laser II - 3 shots, 3 damage each, 1 shield piercing. Breach II - Double system and crew damage, doesn't consume missiles. Swarm - 6 missiles, 1 damage each, doesn't consume missiles. Anti-Bio Beam - ...
by Zakhep
Thu Jun 05, 2014 6:50 am
Forum: Working Mods
Topic: [SHIP][AE] Blox Boarding Cruiser
Replies: 12
Views: 20655

Re: [SHIP][AE] Blox Boarding Cruiser

The reconstructive teleporter works really well with the clone bay, but is near useless with a medbay.
And players want information on stuff like ship layouts and custom weapon stats before downloading the mod.
by Zakhep
Tue Jun 03, 2014 5:18 am
Forum: Working Mods
Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
Replies: 163
Views: 115426

Re: [SHIP][AE] The Potential - UPDATED FOR AE!

Nothing happens when you purchase the clone bay.