Search found 5 matches

by nawoa
Fri Oct 05, 2012 1:20 am
Forum: Discussion
Topic: My ideas for making battles more interesting and rewarding
Replies: 8
Views: 5570

Re: My ideas for making battles more interesting and rewardi

@Actionhero112: You're assuming that I'm trying to make the game more difficult, but that's not what I'm aiming for. I'd like the probability of rewards to be weighted based on how you fight, not "less" rewards or "more" rewards, simply rewards in proportion to what you did. If a...
by nawoa
Fri Oct 05, 2012 1:11 am
Forum: Technical Support and Bugs
Topic: Very minor typo hurting my OCD
Replies: 1
Views: 1620

Very minor typo hurting my OCD

Just before the end credits it says: The rebel's flagship has been destroyed.

Since rebels is plural the apostrophe denoting ownership comes after the S. It should say: rebels'
by nawoa
Thu Oct 04, 2012 11:05 pm
Forum: Discussion
Topic: My ideas for making battles more interesting and rewarding
Replies: 8
Views: 5570

Re: My ideas for making battles more interesting and rewardi

Had one more idea: if you have decent weapons, the approaching rebel fleet becomes more of a nuisance than a real threat. It closes off exploration and that's all. What if some real possibility of danger was added with some random events? These could appear 25% of the time on easy and 50% of the tim...
by nawoa
Thu Oct 04, 2012 6:14 pm
Forum: Discussion
Topic: My ideas for making battles more interesting and rewarding
Replies: 8
Views: 5570

Re: My ideas for making battles more interesting and rewardi

Oh... really? I'm sure I've run into security doors with my boarding party, so I just assumed they must have a targetable system.
by nawoa
Thu Oct 04, 2012 5:56 pm
Forum: Discussion
Topic: My ideas for making battles more interesting and rewarding
Replies: 8
Views: 5570

My ideas for making battles more interesting and rewarding

There's a lot of talk about how targeting weapons first is usually a good strategy. This isn't always the case, of course - personally I tend to target the bridge, shields, medbay, or engines pretty often as well, depending on the situation. But for the most part, if you're playing conservatively an...