Search found 111 matches

by Derakon
Tue Nov 06, 2012 5:59 pm
Forum: Technical Support and Bugs
Topic: Enemy FTL with no pilot
Replies: 6
Views: 4606

Re: Enemy FTL with no pilot

The game really needs a jump indicator for the enemy ship that shows whether or not they're capable of jumping. It needn't show progress towards jump completion, just whether or not they're able to press that button. Base it on the player's jump button so people are likely to figure out what's going...
by Derakon
Mon Nov 05, 2012 1:03 am
Forum: Discussion
Topic: Balance thoughts after 59 hours.
Replies: 15
Views: 11616

Re: Balance thoughts after 59 hours.

Magnianhk: you don't seem to be aware of some basic teleporter strategies, probably because you think the teleporter is so weak. :) Item 1: unless the enemy has upgraded his doors, it's practically impossible for him to kill your crew since you can just keep them dancing about his ship until your te...
by Derakon
Sun Oct 28, 2012 12:13 am
Forum: Discussion
Topic: Weapon Ideas
Replies: 14
Views: 9643

Re: Weapon Ideas

Compare the Strike Beam to the Bio Beam -- the Bio Beam has a long charge time, cannot breach, cannot penetrate shields, and takes at least three hits to kill crew (though it can hit multiple crew in each shot). And of course, if the enemy has a medbay then the Bio Beam is practically worthless unti...
by Derakon
Wed Oct 24, 2012 6:14 pm
Forum: Discussion
Topic: More useful stores?
Replies: 16
Views: 10728

Re: More useful stores?

On the flipside, if every single store sells just (say) crew and augments (or crew and crappy drones), then you're pretty boned -- you'll have to hope that you find useful weapons at random. Which does happen sometimes, but far from always. Without weapons you're basically screwed -- a teleportation...
by Derakon
Tue Oct 23, 2012 5:46 pm
Forum: Discussion
Topic: Don't you think this is kinda.......silly?
Replies: 25
Views: 17955

Re: Don't you think this is kinda.......silly?

The only explanation is that since you know more about it than anyone, you'll have the best chance. Which doesnt work because it turns out you know jack about the Mothership and it's abilities. Who guessed it would runaway so much? Or that it had AI? Here's my going theory: the flagship has a super...
by Derakon
Mon Oct 22, 2012 5:49 pm
Forum: Discussion
Topic: Hazards in The Last Stand
Replies: 14
Views: 9633

Re: Hazards in The Last Stand

I'd dare say that asteroids would actually help you more than the flagship in phase 2 -- they'd keep the defense drone occupied. They'd also greatly increase the likelihood that the droneswarm would get some beam shots through your shields. On the flipside, if you took out the flagship's crew in ph...
by Derakon
Fri Oct 19, 2012 4:03 pm
Forum: Discussion
Topic: Post your WORST playthrough
Replies: 17
Views: 12202

Re: Post your WORST playthrough

Killerko wrote:unlocked Engi B
started new game with Engi B
first jump and the first ship i met totaly destroyed me :D
score: 25

never before I died after first jump

Yep, except I was using the Stealth B. First ship I met had a beam drone and mini-beam. Goodbye weapons, goodbye engines, goodbye ship.
by Derakon
Tue Oct 16, 2012 6:52 pm
Forum: Discussion
Topic: "Close-to-sun" jumps on Mantis homeworlds
Replies: 12
Views: 8207

Re: "Close-to-sun" jumps on Mantis homeworlds

(..) and Hull Repair Arm are fantastic) I hate this thing. Cuts your income whenever you're damaged or not AND doesn't repair enough to be dependable. Drone Recovery Arm + Hull Repair drone now that's money for nothing. Does that actually work? I thought the Hull Repair drone was consumed in the pr...
by Derakon
Mon Oct 15, 2012 8:51 pm
Forum: Discussion
Topic: [Suggestion] Custom difficulty
Replies: 6
Views: 4247

Re: [Suggestion] Custom difficulty

Of course, the flagship's layout would be constant across games, rendering it anywhere from trivial to impossibly difficult depending on your settings. But there should be more than enough possible settings in which the flagship would be a reasonable challenge; this seems like a clear win. I do seem...
by Derakon
Mon Oct 15, 2012 3:32 pm
Forum: Discussion
Topic: Was well worth 10 dollars, but to hell with this game
Replies: 17
Views: 12099

Re: Was well worth 10 dollars, but to hell with this game

UltraMantis wrote:Play Megaman (NES)
Finish it without destroying your PC and killing neighbors
Come back and tell us what a cakewalk FTL is

Ahh, but Megaman is actually a skill-based game! *ducks*