Search found 54 matches

by CoryStarkiller
Mon Sep 08, 2014 4:07 am
Forum: Working Mods
Topic: [SHIP] Firefly & Reaver Firefly /w custom art (AE) UPDATED
Replies: 47
Views: 53072

Re: [SHIP] Firefly & Reaver Firefly /w custom art (AE) UPDAT

I love your work on Type B, and Type C looks awesome!
by CoryStarkiller
Thu Aug 14, 2014 10:38 am
Forum: Working Mods
Topic: Need a FF(F) mod for scrap.
Replies: 12
Views: 20216

Re: Need a FF(F) mod for scrap.

If you wish to get infa scrap we will not help you, go and destroy the game somewhere else. It's a single player, offline, with no online leaderboard, and with no online achievements. It really doesn't matter how others want to play their game. It's like saying that there is a problem with using a ...
by CoryStarkiller
Sun Aug 03, 2014 11:52 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6638
Views: 3597180

Re: FTL Captain's Edition 1.23/Inf 1.23/EL 1.23

apparently it is Java´s fault. I did everything described, and it still hangs. gave up on EL till a new version of SMM comes out, or some other fix comes out. then again, balanced weapons is quite good in it self (dual Ifrit all the way!) What does it say in the black box that opens first? I bet it...
by CoryStarkiller
Thu Jul 31, 2014 8:47 am
Forum: Working Mods
Topic: [SHIP] Firefly & Reaver Firefly /w custom art (AE) UPDATED
Replies: 47
Views: 53072

Re: [SHIP] Firefly Ship v 1.1 - custom pixel art (AE support

Do you have any plans of doing a Type C? Maybe have it ignoring the Firefly/Serenity lore, and allow it to have regular guns and things like clone bays/etc. I like the idea of having Serenity as we saw it in the show as Type A, and Serenity as we saw it in the movie as Type B, and you could have Ser...
by CoryStarkiller
Mon Jul 28, 2014 11:46 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6638
Views: 3597180

Re: FTL Captain's Edition 1.23/Inf 1.23/EL 1.23

If SMM were to save a copy of its mod list every time it patched (and overwrote that copy if it already existed, mind you!) Unless I misunderstand what you are talking about, SMM already does this. In your SMM's mods folder there is a modorer.txt. It does what you are talking about. You can even ed...
by CoryStarkiller
Fri Jul 25, 2014 7:27 am
Forum: Discussion
Topic: FTL Multiplayer
Replies: 68
Views: 80348

Re: FTL Multiplayer

I would like to see it being compatible with any of the other FTL mods, assuming that both people have them installed.
by CoryStarkiller
Fri Jul 25, 2014 7:25 am
Forum: Mod Development
Topic: FTL Multispace
Replies: 61
Views: 48009

Re: FTL Multispace

What a great idea.

I hope it eventually becomes compatible with any mod, assuming both people have them installed.
by CoryStarkiller
Thu Jul 10, 2014 10:13 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 347363

Re: The sM Polish Kit 1.2 for AE [CEi 1.229 Patches + Module

Endless Loot is 9000+. I think I will use your mods anyways, even if they are going to be super rare. I like the idea of having the most options available even if some never show up. I am also trying to figure this all out, because I have friends that cannot use Endless Loot because Slipstream won't...
by CoryStarkiller
Thu Jul 10, 2014 7:56 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 347363

Re: The sM Polish Kit 1.2 for AE [CEi 1.229 Patches + Module

What modules can be used together when playing CEi? Do I need Augmented Weapons for AE, for CE, and for CEi? Or do I just need CEi? Enhanced Systems base, and for CEi? Or do I just need CEi? I already know that you need the CE patch and the CEi patch. Where in the loadout do these all go? My current...
by CoryStarkiller
Sat Jul 05, 2014 4:08 pm
Forum: Working Mods
Topic: [Ship] The Foot Soldier
Replies: 10
Views: 6480

Re: [Ship] The Foot Soldier

My only complaint is that it keeps reminding me of TMNT.