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by omnirizon
Tue Sep 18, 2012 10:24 pm
Forum: Discussion
Topic: Roguelike game design: Choice/Emergence/Strategy
Replies: 12
Views: 9155

Re: Roguelike game design: Choice/Emergence/Strategy

There's no wide variety of choice. And thus, there's a lot less emergence. And thus, randomness is truly random because you don't have the ability to reign it in - because you can only be a specialist, not a generalist. The end result is... Very arcade-ey. Which is neat for casual short-term play, ...