Search found 53 matches

by GreenZanbato
Fri Feb 15, 2013 10:12 pm
Forum: Mod Development
Topic: [RACE] Gazoid
Replies: 3
Views: 2199

Re: [RACE] Gazoid

Just replace the ghosts with 'em.
by GreenZanbato
Fri Feb 15, 2013 10:08 pm
Forum: Mod Development
Topic: [Question] New weapon
Replies: 1
Views: 1357

Re: [Question] New weapon

I don't think it's possible, sorry.
by GreenZanbato
Sun Feb 03, 2013 3:40 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 976882

Re: [MOD][WIP] FTL Infinite Space

@DrkTemplar FYI: v0.4 breaks FTLProfileEditor-v13 When I tried to edit my 'continue.sav' to change the name of the Rock NPC I acquired, the editor wouldn't start saying it failed to parse the XML data. I did not get this error with v0.3.4. 07:47:56.500 [main] INFO net.blerf.ftl.parser.DataManager -...
by GreenZanbato
Sun Feb 03, 2013 5:09 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 976882

Re: [MOD][WIP] FTL Infinite Space

@DrkTemplar The ship giving me the most trouble is the Mantis Bomber (anything with Bomber in the name). It seems to evade everything I throw at it except for a boarding party which just gets eaten alive anyway. As for the exit beacons, couldn't you just leave it the same as normal FTL? In normal w...
by GreenZanbato
Sat Feb 02, 2013 6:31 pm
Forum: Discussion
Topic: Doctor Who MOD
Replies: 3
Views: 2779

Re: Doctor Who MOD

That...would...be...impossible...
Sorry. Cool idea though I had it too at one point.
by GreenZanbato
Thu Jan 31, 2013 4:15 am
Forum: Mod Development
Topic: Little Help?
Replies: 12
Views: 5661

Re: Little Help?

Ha, I like the gratuitous space battles ship. :lol:
by GreenZanbato
Mon Jan 28, 2013 9:00 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 248490

Re: [MOD][WIP] FTL: Overdrive

Vhati wrote:There's a thread in the "Tips, Strategy & Guides" forum that may help in replicating the engine's subtler features.

Thread: Did you know?

Be careful, I noticed some of the things there anren't actually correct.
by GreenZanbato
Sat Jan 26, 2013 11:24 pm
Forum: Discussion
Topic: Six Mantis Boarding Party Ideas
Replies: 10
Views: 5939

Re: Six Mantis Boarding Party Ideas

If you have crystals or engis, vent everything except the rooms your crew are in (move crew to one or two rooms, one of which being the medbay. After the boarders are dead, crystals/engis should be able to repair oxygen. If your doors are unleveled, that's your fault, because you should have had ple...
by GreenZanbato
Sat Jan 26, 2013 12:02 am
Forum: Mod Development
Topic: [MOD IDEA] Anti-Zoltan boarders?
Replies: 1
Views: 1551

Re: [MOD IDEA] Anti-Zoltan boarders?

Sorry, that kind of stuff is hard-coded and can't be changed, great idea though.
by GreenZanbato
Thu Jan 24, 2013 12:46 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 976882

Re: [MOD][WIP] FTL Infinite Space

If anyone has trouble beating the first cruiser, you can start a game in vanilla, and switch to Infinite Space. Not really, it won't actually be infinite if you can't get to a secret sector, so if you start vanilla you would need to get lucky enough to go there with the crystal quest. I think. It m...