Search found 230 matches

by Icehawk78
Fri Oct 12, 2012 5:26 pm
Forum: Discussion
Topic: Matthew/Justin are evil
Replies: 19
Views: 8199

Re: Evil? Nah! I'm rather fond of 'em!

I was replying to the OP. My mistake I didn't make it more clear. He sounds surprised because of his defeat. Which is natural part of "game", I wanted to point out. I can go on rambling about games "this days", starting with Spielberg-produced Medal Of Honor, and how most modern...
by Icehawk78
Fri Oct 12, 2012 5:14 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1170
Views: 851293

Re: Grognak's Mod Manager (v1.3)

Bunston wrote:I used this program before, and it worked like a charm. However, all the sudden Avast is calling it malware. Is this Avast being stupid, or is this known to have malware?

It's a known false positive. This is safe, your antivirus is being overzealous.
by Icehawk78
Fri Oct 12, 2012 3:52 pm
Forum: Discussion
Topic: FTL PSP ?
Replies: 2
Views: 2427

Re: FTL PSP ?

tommyct wrote:Hello, I just want to ask, is there any possibility to make FTL awaylable to PSP ?

Highly unlikely.
by Icehawk78
Fri Oct 12, 2012 3:50 pm
Forum: Discussion
Topic: 30 Hours Played and No Ships Unlocked
Replies: 13
Views: 5739

Re: 30 Hours Played and No Ships Unlocked

Additionally, if you don't want to use spoilers (I'm not sure if you have already or not), I'd recommend looking at the ship selection screen - locked ships give a hint on how to unlock them on the screen, though it *will* be fairly difficult and may require several playthroughs to try out the vario...
by Icehawk78
Fri Oct 12, 2012 3:45 pm
Forum: Technical Support and Bugs
Topic: [Request] Reset cloak cooldown and refill O2 on safe jumps
Replies: 20
Views: 9693

Re: [Request] Reset cloak cooldown and refill O2 on safe jum

Moreover, implementing it as a button (or an option) would still let the hardcore players (that want to handle it all by themselves) the ability to play the way they like. I'd disagree with having it as an in-game button, as that would clutter up the UI, which is currently highly informative and fu...
by Icehawk78
Fri Oct 12, 2012 3:42 pm
Forum: Mod Development
Topic: [MOD][WIP] Extra scoop of vanilla
Replies: 45
Views: 22157

Re: [MOD][WIP] Extra scoop of vanilla

I've been thinking and I want to check and make sure that, since my mod will include some of the original events, it won't break the modding rules currently posted on these forums. It would suck if so but... What exactly do you mean by that? Also, hopefully in the semi-near future, you'll be able t...
by Icehawk78
Fri Oct 12, 2012 1:57 pm
Forum: Technical Support and Bugs
Topic: game needs autosave
Replies: 45
Views: 22308

Re: game needs autosave

Nope. In order to be fixed, it would have to be considered a defect. I have read in a thread that the defect is that the game sometimes crashes, not that it erases the continue file after it has loaded it. Technically, I'd consider implementing an autosave a "defect" in the same manner as...
by Icehawk78
Thu Oct 11, 2012 9:39 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1170
Views: 851293

Re: Grognak's Mod Manager (v1.3)

also, a little off topic, but my computer is very slow, and sometimes when i playing it lags for like 2-3 minute periods of time. (i only got 1gig ram, and this comp is like 5 years old) but the wierd thing is when the program comes to, some of my rooms look blue, like how when oxygen is draining o...
by Icehawk78
Thu Oct 11, 2012 9:10 pm
Forum: Discussion
Topic: Will future updates add more encounters/events?
Replies: 10
Views: 6267

Re: Will future updates add more encounters/events?

The dev did talk about POSSIBLY adding modding support to the game after it release. So future updates may not add encounters/events, but may provide sufficient modding supports for you to get those encounters/events from other people. For reference, they talked about expanding the mod support - th...
by Icehawk78
Thu Oct 11, 2012 9:06 pm
Forum: Technical Support and Bugs
Topic: Noether Ship Shield upgrade
Replies: 3
Views: 2175

Re: Noether Ship Shield upgrade

Trying out the B format for the zoltan ship, and to upgrade to get a total of 2 shield bars is 100. pretty sure its bugged :P The order is: given 100 20 30 40 60 100 I believe this is actually correct, to make the shields "accessible" but still expensive; that is, you don't have to find s...