Search found 9 matches

by IXXIAIXXI
Sat Feb 24, 2018 1:03 am
Forum: Stories & Storytelling
Topic: Ghosts of the Federation
Replies: 77
Views: 79546

Re: Ghosts of the Federation

Just want to mention how much I love this story. I've re-read it three times, admittedly when there were fewer chapters, but it's still worth mentioning. I feel like you're especially good with the characters. I feel really invested in their fates, and find them likeable in a way that I have trouble...
by IXXIAIXXI
Wed Oct 04, 2017 10:30 pm
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 17897

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

I was a bit curious about what changes can be made to evasion. Can engines be changed to allow for more dodge at levels above 8? Can crew experience/levels be changed or added to allow for more dodge? (Or shield recharge rate or weapon recharge rate, if you count all crew bonuses) It would of course...
by IXXIAIXXI
Wed Oct 04, 2017 10:18 pm
Forum: Working Mods
Topic: [MOD] Ship Customizer
Replies: 69
Views: 77792

Re: [MOD] Ship Customizer

I can confirm that mind control level 4 does indeed not work. As if the duration is 0 seconds and the recharge is also 0 seconds. The reason some nebula beacons crash is probably ion storms. I've noticed that more than 30 power (if I recall correctly) will crash the game in an ion storm. It's when s...
by IXXIAIXXI
Fri Oct 02, 2015 6:53 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 332679

Re: [Tool] Superluminal 2.1.2

Ok, so now I tried that, and what do you know, works like a charm. I would've never figured that out myself. Thank you for the help.
by IXXIAIXXI
Thu Oct 01, 2015 10:06 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 332679

Re: [Tool] Superluminal 2.1.2

Well, most of them are only one empty tile between, but they're in two clusters, with some far from the rest. I'll try to change it tomorrow, now I gotta sleep. Thanks for the suggestion though.
by IXXIAIXXI
Thu Oct 01, 2015 9:32 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 332679

Re: [Tool] Superluminal 2.1.2

So, I'd like to ask a few things here, I've been having trouble with a ship mod I've been making (basically just editing vanilla ships for fun). I was modifying Fed C, my aim was to make a ship with 6 rooms, all 1x1. Piloting, Engines, Shields, Weapons, Drones, Cloaking. 6 system repair drones, and ...
by IXXIAIXXI
Thu Apr 10, 2014 3:12 pm
Forum: Tips, Strategy & Guides
Topic: Mind Control vs Boarding vs Hacking vs Cloak vs Drones
Replies: 22
Views: 39958

Re: Mind Control vs Boarding vs Hacking vs Cloak vs Drones

The way I go about it is, always Cloaking (unless there's some rare occasion where I would prefer another system to it). Since Mind Control is a help when boarding, I almost always use Teleporter and Mind Control together. But I'm not that good with boarding strategies, so I usually end up with Hack...
by IXXIAIXXI
Sun Apr 06, 2014 10:41 am
Forum: Discussion
Topic: Advanced Edition: First impressions thread
Replies: 131
Views: 50457

Re: Advanced Edition: First impressions thread

Well, I am loving Advanced Edition! I'll start with describing one of the funniest runs I've ever had. I was using Kestrel B (to unlock type C). I was playing on Easy, since I'm not that good, and I guessed my fail chance would increase with the AE stuff enabled. And maybe it was too easy, because I...
by IXXIAIXXI
Wed Mar 05, 2014 7:42 pm
Forum: Discussion
Topic: New subsystems on the news page
Replies: 16
Views: 7126

Re: New subsystems on the news page

I do think the new subsystems will provide new, interesting and innovative playstyles. There's one thing though ( decided I would post it in this thread since it was kind of relevant, not really seeing the need for a new one). I don't know if this has been posted before, but take a closer look at th...