Search found 819 matches
- Wed Jul 22, 2015 9:06 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6589
- Views: 7216588
Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275
Well I just saw the Hyperspace Admirals announcement and I have to say I am very excited!!! It looks like you and Rann took the variety of playstyles, weapons, and experiences CE tried to offer and are now improving them even more by going beyond the limits of FTL. Well Done. I'll be watching your d...
- Sat Jul 18, 2015 7:28 pm
- Forum: Working Mods
- Topic: [Ship] The RAD Fleet vAE.1.1
- Replies: 22
- Views: 54356
Re: [Ship] The RAD Fleet vAE.0.53 (WIP: 15 of 28 done)
These are fantastic!!!! That's all I can say.
I wanted to replace all ships in the game a while ago, but was limited by my creative abilities. I'm so glad that someone else decided to do this. Good Luck! Keep up the great work!
I wanted to replace all ships in the game a while ago, but was limited by my creative abilities. I'm so glad that someone else decided to do this. Good Luck! Keep up the great work!
- Sat Jul 04, 2015 12:36 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6589
- Views: 7216588
Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275
+1 To the idea that you should be able to get a very minor amount of scrap whenever you find a trade augment. I really wish the devs had given the ability to use cargo items in blue options and/or remove them from cargo with a command. :( That would have made everything so much easier. But unfortuna...
- Sat Jun 13, 2015 2:31 am
- Forum: Mod Development
- Topic: [DISCONTINUED] FTL: Next-Gen Edition
- Replies: 2
- Views: 7109
Re: [MOD][WIP] FTL: Next-Gen Edition
I've always hoped somebody would attempt to create a flagship for every race. Good luck on this!
- Sun Jun 07, 2015 6:04 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6589
- Views: 7216588
Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
2. If you end up out of fuel just after hyperspace jump, all things happening next (after waiting) - be it netting some ships, or fighting - still present itself as taking place in hyperspace. If you fight a ship and he runs into asteroid field, hilarious mixes may occur, like fight in "hypers...
- Sat Jun 06, 2015 9:41 pm
- Forum: Working Mods
- Topic: [Ship] The RAD Fleet vAE.1.1
- Replies: 22
- Views: 54356
Re: [Ship] Type-R Fleet {9/10ths done and on a break}
I love these types of ship mods! The ones that simply change up the original ships slightly. that's where a lot of the appeal of the vanilla game is for me. Great job.
- Wed Jun 03, 2015 6:10 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6589
- Views: 7216588
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
Woah, what happened to the forum? Everything's all like fancy and stuff...
- Wed Jun 03, 2015 5:58 pm
- Forum: Working Mods
- Topic: FTL Remastered
- Replies: 84
- Views: 130109
Re: FTL Remastered
Hmm. Imma have to get this when it's compatible with AE. Are there any plans to be compatible with Captain's Edition as well? I don't really want to steal Phlake's thunder, but for anybody who just can't wait for a new version of FTL Remastered I made a Complete UI Overhaul in the Remastered style ...
- Sun May 31, 2015 12:38 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6589
- Views: 7216588
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
I really appreciate your spell-checking efforts Rockman (and I'm glad that Sleepy opted for git, after all!), but as for this specific dillema, I feel replacing her/his by they/them really awkard, in most situations. I know that you're right that it's formally legit language-wise, but things like &...
- Fri May 22, 2015 10:39 am
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6589
- Views: 7216588
Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
Pirate automated ships! Maybe some pirate sectors have automated ships but painted with purple markings. The rogues certainly have Stealth ships, Rebel ships, etc, so why not some automated drones? Maybe they were sold to them or stolen and reprogrammed. I agree with the notion that pirates may see...