Search found 819 matches

by Russian Rockman
Wed Jul 22, 2015 9:06 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6605
Views: 2946638

Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Well I just saw the Hyperspace Admirals announcement and I have to say I am very excited!!! It looks like you and Rann took the variety of playstyles, weapons, and experiences CE tried to offer and are now improving them even more by going beyond the limits of FTL. Well Done. I'll be watching your d...
by Russian Rockman
Sat Jul 18, 2015 7:28 pm
Forum: Working Mods
Topic: [Ship] The RAD Fleet vAE.1.1
Replies: 22
Views: 21643

Re: [Ship] The RAD Fleet vAE.0.53 (WIP: 15 of 28 done)

These are fantastic!!!! That's all I can say.

I wanted to replace all ships in the game a while ago, but was limited by my creative abilities. I'm so glad that someone else decided to do this. Good Luck! Keep up the great work!
by Russian Rockman
Sat Jul 04, 2015 12:36 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6605
Views: 2946638

Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

+1 To the idea that you should be able to get a very minor amount of scrap whenever you find a trade augment. I really wish the devs had given the ability to use cargo items in blue options and/or remove them from cargo with a command. :( That would have made everything so much easier. But unfortuna...
by Russian Rockman
Sat Jun 13, 2015 2:31 am
Forum: Mod Development
Topic: [DISCONTINUED] FTL: Next-Gen Edition
Replies: 2
Views: 2293

Re: [MOD][WIP] FTL: Next-Gen Edition

I've always hoped somebody would attempt to create a flagship for every race. Good luck on this!
by Russian Rockman
Sun Jun 07, 2015 6:04 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6605
Views: 2946638

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

2. If you end up out of fuel just after hyperspace jump, all things happening next (after waiting) - be it netting some ships, or fighting - still present itself as taking place in hyperspace. If you fight a ship and he runs into asteroid field, hilarious mixes may occur, like fight in "hypers...
by Russian Rockman
Sat Jun 06, 2015 9:41 pm
Forum: Working Mods
Topic: [Ship] The RAD Fleet vAE.1.1
Replies: 22
Views: 21643

Re: [Ship] Type-R Fleet {9/10ths done and on a break}

I love these types of ship mods! The ones that simply change up the original ships slightly. that's where a lot of the appeal of the vanilla game is for me. Great job.
by Russian Rockman
Wed Jun 03, 2015 6:10 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6605
Views: 2946638

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Woah, what happened to the forum? Everything's all like fancy and stuff...
by Russian Rockman
Wed Jun 03, 2015 5:58 pm
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 69364

Re: FTL Remastered

Hmm. Imma have to get this when it's compatible with AE. Are there any plans to be compatible with Captain's Edition as well? I don't really want to steal Phlake's thunder, but for anybody who just can't wait for a new version of FTL Remastered I made a Complete UI Overhaul in the Remastered style ...
by Russian Rockman
Sun May 31, 2015 12:38 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6605
Views: 2946638

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

I really appreciate your spell-checking efforts Rockman (and I'm glad that Sleepy opted for git, after all!), but as for this specific dillema, I feel replacing her/his by they/them really awkard, in most situations. I know that you're right that it's formally legit language-wise, but things like &...
by Russian Rockman
Fri May 22, 2015 10:39 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6605
Views: 2946638

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Pirate automated ships! Maybe some pirate sectors have automated ships but painted with purple markings. The rogues certainly have Stealth ships, Rebel ships, etc, so why not some automated drones? Maybe they were sold to them or stolen and reprogrammed. I agree with the notion that pirates may see...