Search found 20 matches

by leopardenthusiast
Fri Feb 28, 2014 1:16 pm
Forum: Tips, Strategy & Guides
Topic: Beam Weapons (Fire Beam)
Replies: 15
Views: 17251

Re: Beam Weapons (Fire Beam)

I'd call the fire beam and advanced user weapon. It requires you to have some other way of lowering enemy's shields, it is a damage over time type of weapon, and it is almost entirely worthless against auto ships. The damage over time aspect of the fire beam means it's not very effective at taking ...
by leopardenthusiast
Sun Feb 16, 2014 7:59 pm
Forum: Discussion
Topic: What happened in your last run?
Replies: 19
Views: 8445

Re: What happened in your last run?

shadowcrust wrote:And third jump?


;-)

There was no third jump. I was already completely trashed, and since my level 1 cloak didn't do a damn thing to help me, I couldn't keep my weapons online long enough to take out a system, nor could I keep my engines online long enough to escape.
by leopardenthusiast
Sun Feb 16, 2014 1:42 pm
Forum: Discussion
Topic: What happened in your last run?
Replies: 19
Views: 8445

Re: What happened in your last run?

I was flying Stealth A because I adore it, and on Easy because I'm a wimp. First jump, Auto Assault with Heavy Laser and Mini Beam. I lost a guy and took 13 hull damage.

Second jump, Rebel Rigger with Beam Drone and Mini Beam.
by leopardenthusiast
Sat Feb 15, 2014 12:30 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 912371

Re: [MOD][WIP] FTL Infinite Space

English Narwhal wrote:Is this mod still active?

DrkTemplar hasn't posted since October, so I'd say no.
by leopardenthusiast
Fri Feb 14, 2014 7:45 pm
Forum: Mod Development
Topic: The Pelican V.0.1.
Replies: 4
Views: 1904

Re: The Pelican V.0.1.

Since the OP apparently forgot to mention anything about the ship, I guess I'll do it. - Replaces the Kestrel A - Pike Beam and Ion Blast I for weapons - Anti-Ship I and Anti-Personnel for drones - Two Engi for crew - Engi Medi-bot Dispersal from the start - 9 power bars - System ranks and layout vi...
by leopardenthusiast
Wed Feb 12, 2014 3:33 pm
Forum: Discussion
Topic: FTL part 2
Replies: 7
Views: 3631

Re: FTL part 2

Your ideas sound far too complex to be enjoyable.
by leopardenthusiast
Wed Feb 05, 2014 1:52 pm
Forum: Discussion
Topic: Some discussion on balance changes
Replies: 26
Views: 11346

Re: Some discussion on balance changes

I don't feel like replying to the entire post, but I will respond to this: Improve the AI! Make them use their weapons more accurately! Make them use anti-boarding tactics like most players due: suffocation! A lot of enemy ships do not actually have external doors (based on the (admittedly incomplet...
by leopardenthusiast
Wed Feb 05, 2014 5:31 am
Forum: Discussion
Topic: Some discussion on balance changes
Replies: 26
Views: 11346

Re: Some discussion on balance changes

zoltan ability 15sec is enough for most weapons cooldowns, and this can be handy in the storm beacons (half reactor power) also 15sec was just a suggestion :) Oh, yes, ion storms. I've mostly been flying the Stealth Cruiser lately, so I just avoid them. engi ability They repair fast, but fast is no...
by leopardenthusiast
Tue Feb 04, 2014 3:58 pm
Forum: Discussion
Topic: Some discussion on balance changes
Replies: 26
Views: 11346

Re: Some discussion on balance changes

Didn't know about the oxygen thing, never came across it. And, yes maybe you are right. They are incredible strong already.... I just wanted to add something to every race :D . So what do you think about the other stuff? The Zoltan ability sounds like a nice idea, but it suffers from a major proble...
by leopardenthusiast
Tue Feb 04, 2014 3:35 pm
Forum: Discussion
Topic: Some discussion on balance changes
Replies: 26
Views: 11346

Re: Some discussion on balance changes

AkantorJojo, the Crystals from your suggestions sound horribly overpowered. They already have Lockdown, resistance to oxygen deprivation, 125 health, and only 20% less speed than everyone but Mantis and Rockmen, do they really need more?