Search found 30 matches

by jeme223
Sun Oct 28, 2012 8:35 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 953137

Re: [MOD][WIP] FTL Infinite Space

i am using other mods, i am using weaponanza and i believe i do have the latest version of this but ill make sure, but the zoltan ship you play on has the shields, its the enemy zoltan ships that didnt... I don't see anything in weaponanza that would this. I just wanted to make sure it wasn't a con...
by jeme223
Sun Oct 28, 2012 8:01 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 953137

Re: [MOD][WIP] FTL Infinite Space

fun mod, but seems a bit too powerful at the beginning... i have yet to get past sector two at the beginning... idk, i personally think the game is the most fun when you have everything and are forced to make choices and have multiple ways of attack, but its tough to get there with this mod, but ot...
by jeme223
Sun Oct 28, 2012 3:32 pm
Forum: Mod Development
Topic: mod idea- perma autofire...
Replies: 3
Views: 2810

Re: mod idea- perma autofire...

Stuff like the autofire is hardcoded, and we don't have access to it. Basically we have access to a lot of the variables and audio-visual resources, but we can't actually change anything mechanically about the game. The federation flagship should easy, I can do that in a couple hours. If someone ha...
by jeme223
Sat Oct 27, 2012 11:17 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 26719

Re: [MOD RELEASE] Face Space beta 1

Potatoe wrote:Every time I use it in Grognaks ModLoader it says Bad Zip File help please?

on the thread it says it doesnt work, so i guess somebody else will have to make the flagship playable again...
by jeme223
Sat Oct 27, 2012 11:08 pm
Forum: Mod Development
Topic: [BETA][.60] Extra Scoop release!
Replies: 14
Views: 8942

Re: [BETA][.50] Extra Scoop release!

so i read the post and.... what exactly is this mod?
by jeme223
Sat Oct 27, 2012 11:01 pm
Forum: Mod Development
Topic: mod idea- perma autofire...
Replies: 3
Views: 2810

mod idea- perma autofire...

i use auto fire A LOT in this game and its annoying trying to remembeer to return it on everytime i reload my game, so could somebody make a mod (gmm compatible) that makes it to autofire is on by default? also, what is the mod that makes it so missiles dont go through shields? i saw it on here but ...
by jeme223
Sat Oct 27, 2012 10:59 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 953137

Re: [MOD][WIP] FTL Infinite Space

fun mod, but seems a bit too powerful at the beginning... i have yet to get past sector two at the beginning... idk, i personally think the game is the most fun when you have everything and are forced to make choices and have multiple ways of attack, but its tough to get there with this mod, but oth...
by jeme223
Fri Oct 26, 2012 12:12 am
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 148116

Re: [MOD][GMM] Pirates! V2.0

i skimmed through it and saw you were adding ships, may i recommend that you add the ships as a separate mod, like i have some custom ships that id love to play this mod with.... but other than that, i LOVE this idea. i like the ability to pick from more options
by jeme223
Thu Oct 25, 2012 10:15 pm
Forum: Mod Development
Topic: [v1.01] Everything Costs Nothing Mod!
Replies: 10
Views: 8580

Re: [v1.01] Everything Costs Nothing Mod!

id use this.... but its not grognaks mod manager compatible...
by jeme223
Tue Oct 23, 2012 2:04 am
Forum: Working Mods
Topic: [MOD] Ship recolors/details (graphics)
Replies: 19
Views: 22372

Re: [MOD] Ship recolors/details (graphics)

Somebody please please add cool things to the boring white rooms of the ships add cool computers, designs, whatever it takes to keep it fresh... But I'd like it to be a separate mod so it'll work with all ship mods I have...