Search found 15 matches

by ChickenBandit
Tue Sep 18, 2012 2:10 am
Forum: Discussion
Topic: Save game editing
Replies: 89
Views: 79295

Re: Save game editing

with my code ive gotten pretty far. it no longer breaks when the game is played for a while then saved. but im not sure of the next step. I can decode everything up to the crews stats. anyone knows what follows? is it the ship stats? ps. once ive decoded the whole sav file format, i plan on refacto...
by ChickenBandit
Tue Sep 18, 2012 1:16 am
Forum: Discussion
Topic: Save game editing
Replies: 89
Views: 79295

Re: Save game editing

I'm having trouble making sense of power levels, see this:

http://i.imgur.com/gGSkb.png

The one on the right is the default power allocation, the one on the left is with one extra point stuck into engines.

EDIT: going to take a break to, y'know, actually play the game :)
by ChickenBandit
Tue Sep 18, 2012 1:06 am
Forum: Discussion
Topic: Save game editing
Replies: 89
Views: 79295

Re: Save game editing

Found oxygen, it's pretty simple. The 64 after each FF FF FF FF in that one long series of them represents the amount of oxygen in any given chamber. I'll try and figure which chamber is which later, after I do doors and everything else :)
by ChickenBandit
Tue Sep 18, 2012 12:56 am
Forum: Discussion
Topic: Save game editing
Replies: 89
Views: 79295

Re: Save game editing

Scratch wrote:Very nice work.

Anyone found the data for resources?


As in fuel, missiles, scrap, etc.? Nope, going to get to that one eventually though.
by ChickenBandit
Tue Sep 18, 2012 12:46 am
Forum: Discussion
Topic: Save game editing
Replies: 89
Views: 79295

Re: Save game editing

Ok, so here's my work on doors so far: http://i.imgur.com/vvhNx.png Starting 4 blocks after the FF FF FF FF stuff are the doors, after which there is a door every 8 blocks. Haven't figured out which are all which so far, but the 1st (going left to right then down) is the bridge door, 2nd is the righ...
by ChickenBandit
Tue Sep 18, 2012 12:29 am
Forum: Discussion
Topic: Save game editing
Replies: 89
Views: 79295

Re: Save game editing

I haven't done any programming since high school, I'll just keep helping with decoding this crap I guess :)
by ChickenBandit
Tue Sep 18, 2012 12:17 am
Forum: Discussion
Topic: Save game editing
Replies: 89
Views: 79295

Re: Save game editing

EDIT: False alarm. For some reason, the very first action you take on your ship alters a bunch of stuff in the save. I'm not surprised. I know little about all this, but even I could tell there was something weird happening, given the differences between two save games with the same ship in the ver...
by ChickenBandit
Tue Sep 18, 2012 12:11 am
Forum: Discussion
Topic: Save game editing
Replies: 89
Views: 79295

Re: Save game editing

EDIT: False alarm. For some reason, the very first action you take on your ship alters a bunch of stuff in the save. I'm not surprised. I know little about all this, but even I could tell there was something weird happening, given the differences between two save games with the same ship in the ver...
by ChickenBandit
Mon Sep 17, 2012 11:58 pm
Forum: Discussion
Topic: Save game editing
Replies: 89
Views: 79295

Re: Save game editing

I haven't started on crew stuff ... I'm sequentially pushing through it. So far there isn't much of interest to report. Anyway, longs? The profile.sav file was all 32bit integers (including the booleans, ugh). I'll see what I can dig up of worth to post here now that I've got my desktop access agai...
by ChickenBandit
Mon Sep 17, 2012 11:50 pm
Forum: Discussion
Topic: Save game editing
Replies: 89
Views: 79295

Re: Save game editing

I have started working on an editor, well right now all it does is read some values from the sav files. 07 00 00 00 56 69 6E 63 65 6E 74 this is from the first information about the crew. the first 4 bytes are the length of the string that follows, which is the name of a crew member. all of the inf...