Search found 7 matches

by chonwaen
Thu Dec 26, 2013 6:45 pm
Forum: Discussion
Topic: Slavers have slaves on board, 'factions', 50+ suggestions
Replies: 26
Views: 13771

Re: Slavers have slaves on board, Human ability, A LOT of st

Now, i would like the option to be able to bring men back after combat without using a teleporter. And i would love to see a battle pod transport system where you can send your crew 1 at a time over to the enemy ship at a rate of one shot every 5 seconds. One-way trip if you are in combat! The pods ...
by chonwaen
Sun Dec 22, 2013 11:34 pm
Forum: Working Mods
Topic: [SHIPS][WIP] Star Control
Replies: 7
Views: 17057

Re: [SHIPS][WIP] Star Control

The biggest paradigm shift between FTL and Starcon is in the realm of base damage. If you take each universe's game model and made them equivalent, ship designs based on FTL game mechanics become much more doable. Assume that everyone has basic shields, and a yehat terminator has a zoltan overshield...
by chonwaen
Fri Dec 20, 2013 4:03 am
Forum: Discussion
Topic: What might you want to see in the new update?
Replies: 41
Views: 20983

Re: What might you want to see in the new update?

Oh, another: Occasional One-Way jump paths! Sometimes due to the way the universe works, your jump system just can't take you back to the system you just came from, so retreat may not be an option. Of course the game has to check to ensure that a one-way jump path isn't in a cul-de-sac system or sys...
by chonwaen
Thu Dec 19, 2013 10:17 pm
Forum: Discussion
Topic: Slavers have slaves on board, 'factions', 50+ suggestions
Replies: 26
Views: 13771

Re: Slavers have slaves on board, Human ability, A LOT of st

So, if generating a wormhole can be done, and it can link any two points in the entire universe, why can't I just jump anywhere on the map at will, why is there a distance limit? To put it succintly, I am not 100% sure, but my theory is that you may need to measure the mass profile of a distant loc...
by chonwaen
Thu Dec 19, 2013 9:49 am
Forum: Discussion
Topic: Slavers have slaves on board, 'factions', 50+ suggestions
Replies: 26
Views: 13771

Re: Slavers have slaves on board, Human ability, A LOT of st

I do believe the following will answer questions 9(at least partially), 25, 26, and even 29 all in one fell swoop, mostly using real theoretical physics!!! To begin with, all ships in the game have a reactor. If these are anything like nuclear reactors used on modern navy ships, you can literally go...
by chonwaen
Wed Dec 18, 2013 4:14 am
Forum: Discussion
Topic: What might you want to see in the new update?
Replies: 41
Views: 20983

Re: What might you want to see in the new update?

Here are several ideas I have, and of course, some of these may require % or time tweaks for balance, but I think that I have at least a reasonable starting point for these to work reasonably well and balanced. - Type C ships with racial weapons that function similarly as the Osprey's Artillery Beam...
by chonwaen
Fri Dec 13, 2013 5:49 am
Forum: Working Mods
Topic: [SHIPS][WIP] Star Control
Replies: 7
Views: 17057

Re: [SHIPS][WIP] Star Control

As far as races are concerned:
Slugs= Umgah, Spathi, or Melnorme
Rockmen= Thraddash , Ur-Quan, or Orz
Mantis = Ilwrath , Yehat, or Supox
Humans= Humans, Syreen, or Druuge
Engi= Shofixti , Utwig, or Pkunk
Zoltan= Arilou, Mycon, or Vux
Crystal = Chmrr (perhaps Chenjesu?)