Search found 15 matches

by G0ldunDrak0n
Wed Jun 11, 2014 8:32 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 496315

Re: Questions here: an inquiry thread!

I'm having a problem with my images being saved with a white background instead of a transparent one. Answer : If you're using Paint, use Gimp/Photoshop to save your image. If you're already using Gimp/Photoshop, set the background to "transparent" in the options instead of "white&qu...
by G0ldunDrak0n
Thu Apr 24, 2014 2:54 pm
Forum: Mod Development
Topic: [PROJECT]Collective mod project "FTL:Borderlands Conversion"
Replies: 9
Views: 5438

Re: [PROJECT]Collective mod project "FTL:Borderlands Convers

Thanks for your suggestions ! I think I'll keep Kaerius' ideas for the characters, because they seem more... logic to me.
by G0ldunDrak0n
Sun Apr 20, 2014 10:40 am
Forum: Working Mods
Topic: [Ship] The Hive - Engi Commercial Cruiser
Replies: 9
Views: 15445

Re: [Ship] The Hive - Engi Commercial Cruiser

Yes, there will be an AE update, but probably not right now. As of now, I don't have time for modding, but I will make an update as soon as possible. So, make sure you check this page from time to time, but don't really expect an update before end of May.
by G0ldunDrak0n
Sun Mar 02, 2014 1:02 pm
Forum: Working Mods
Topic: [SHIP] Blue Meteor
Replies: 6
Views: 5093

Re: [SHIP] Blue Meteor

Whoa... I didn't play with it yet, but what I can tell you is that the hull graphic looks great (at least, its far better than some other ships I saw) ! Do you have some experience in pixel art or something ? What drawing software did you use ? One last thing : the site you're using to share your mo...
by G0ldunDrak0n
Sun Mar 02, 2014 12:05 pm
Forum: Working Mods
Topic: [Ship] The Hive - Engi Commercial Cruiser
Replies: 9
Views: 15445

Re: [Ship] The Hive - Engi Commercial Cruiser

Thanks, Fangz. I think your critisism is totally justified : I found out myself that the flagship was practically impossible to defeat with my ship. So, I will release, probably during this week (and this time I mean "the following seven days" ;)), a more balanced version of the ship takin...
by G0ldunDrak0n
Sun Feb 09, 2014 3:25 pm
Forum: Mod Development
Topic: [Tutorials] Creating Shield Images (Written & Video)
Replies: 10
Views: 9710

Re: [Tutorials] Creating Shield Images (Written & Video)

These tutorials are great (I use Gimp so I particularly appreciated Kiloace's one) ! But one thing is missing : on a FTL ship, most of the time there is an hexagonal pattern in a slightly different color. How should I make this with Gimp ?
by G0ldunDrak0n
Tue Feb 04, 2014 8:18 pm
Forum: Mod Development
Topic: [PROJECT]Collective mod project "FTL:Borderlands Conversion"
Replies: 9
Views: 5438

Re: [PROJECT]Collective mod project "FTL:Borderlands Convers

Yes, I understand what you mean. But it's the point of a collaborative project : a TC is something I can't achieve alone without spending a big amount of time (that I don't have...). And I know there are other people who dream about making a TC but can't for the same reasons. This is the occasion to...
by G0ldunDrak0n
Tue Feb 04, 2014 7:39 pm
Forum: Mod Development
Topic: [PROJECT]Collective mod project "FTL:Borderlands Conversion"
Replies: 9
Views: 5438

Re: [PROJECT]Collective mod project "FTL:Borderlands Convers

Sorry, I think I haven't been really clear on what I want to do. In fact, I want to start now to gather modders who would be interested in making a Borderlands-themed mod. Then, we will discuss about what we should put in the mod, and about who will do what part of the mod. And finally, when AE is r...
by G0ldunDrak0n
Tue Feb 04, 2014 6:09 pm
Forum: Mod Development
Topic: [PROJECT]Collective mod project "FTL:Borderlands Conversion"
Replies: 9
Views: 5438

[PROJECT]Collective mod project "FTL:Borderlands Conversion"

Hello everyone, I'm G0ldunDrak0n. So, basically, what I propose you is simple : a Borderlands-related FTL conversion ! That means : new ships, new weapons, new sectors, new events, and a new ending (if possible). I want the mod to be collective : I'll only give some base ideas, and everyone who part...