Search found 403 matches

by English Narwhal
Mon May 04, 2015 1:43 pm
Forum: Technical Support and Bugs
Topic: Windows 10 build 10074 - game crashes
Replies: 6
Views: 5103

Re: Windows 10 build 10074 - game crashes

I booted up Windows 10 in a VM and ran some tests. It worked... sort of.
Just backdate for now and wait for a more stable release.

If you weren't running it in compatibility mode, I'd recommend trying that before backdating.
by English Narwhal
Fri May 01, 2015 3:47 pm
Forum: Discussion
Topic: Who is the player?
Replies: 16
Views: 7735

Re: Who is the player?

What about those who do not find Earth politics to be important enough to follow? Besides, everyone knows that if the `loominati were REALLY in control of Obama then we would already be living under a dictatorship! Besides, the Illuminati ore the world's greatest force or good, not evil! The only p...
by English Narwhal
Fri May 01, 2015 2:26 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 186034

Re: [MOD][WIP] Stations Job (Download available!)

stargateprovider wrote:Or should I just make something more like the original engine icon or keep the original?


Maybe stick with something close to the original engine icon.
by English Narwhal
Fri May 01, 2015 1:05 pm
Forum: Discussion
Topic: Who is the player?
Replies: 16
Views: 7735

Re: Who is the player?

Somdudewillson wrote:
zaphod_ wrote:Honestly, I think the player might be the wonderful image featured in your sig.

The only possible response to that preposterous idea: http://pastebin.com/FA0CS7vW.

My coffee cup signature is superior.
by English Narwhal
Thu Apr 30, 2015 6:15 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3586803

Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

It definitelly seems to be connected with memory. The clean game takes 791MB RAM, whereas with the very basic CE mod set activated it takes 1709MB right after pressing the START button. It runs in the 32bit mode so I guess I cannot increase its memory resources any more. EDIT 19:16: I just managed ...
by English Narwhal
Wed Apr 29, 2015 4:00 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Edición Avanzada en Español
Replies: 20
Views: 29355

Re: [MOD][WIP] FTL Edición Avanzada en Español

I am not very good at Spanish, so I won't even try. Good job on this mod.
by English Narwhal
Wed Apr 29, 2015 4:53 am
Forum: Tips, Strategy & Guides
Topic: Some questons regarding the game mechanics
Replies: 7
Views: 6357

Re: Some questons regarding the game mechanics

Distraction buoys give you up to 7 extra beacons (as it works on the last sector). I think the Last Stand runs on its own timer and is unaffected by events involving fleet delays/acceleration. And advanced ftl navigation is useful in the last sector, because you can visit the home base and then imm...
by English Narwhal
Fri Apr 24, 2015 2:58 pm
Forum: Mod Development
Topic: Mod Request (Is that a thing?)
Replies: 8
Views: 3518

Re: Mod Request (Is that a thing?)

There is software actually in this forum to do just that. Just check the pinned threads.
by English Narwhal
Thu Apr 23, 2015 8:42 pm
Forum: Mod Development
Topic: Random Ideas
Replies: 18
Views: 10682

Re: Random Ideas

The Hyperwave Caster would break a lot of the difficulty of CE-Infinite, by allowing you to spawn a store (and thus repair all of your acquired damage). ...not that I mind, necessarily, because CE infinite is a huge bitch, but. I was actually struggling with this problem when I was still working on...
by English Narwhal
Thu Apr 23, 2015 8:38 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3586803

Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

I was considering something like a "long range communicator" a while ago. The basic Idea was to have several frequencies (trade, black-market, civilian, merc) to tune into, with stores, trades, crew hires and various random events that can occur. I didn't get around doing this because it ...