Search found 28 matches

by mattimao
Fri Jun 07, 2013 1:48 pm
Forum: Working Mods
Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
Replies: 163
Views: 115368

Re: [SHIP] The Potential

Grabbed this mod the first day it came out. I love it! The fact you are so helpless at the beginning makes it a whole new type of ship for me. The 3 weapon slots made for a very tense game as I had a VERY hard time coming across any better weapons. :? Finally an event gave me a great weapon that all...
by mattimao
Wed May 29, 2013 6:55 pm
Forum: Working Mods
Topic: [SHIP]Tengu Stealth Cruiser (Type-1 and Type-2)
Replies: 42
Views: 64434

Re: [SHIP]Tengu Stealth Cruiser (Type-1 and Type-2)

I would love to try this out... But , I have the same problem of just having a black box filled with rooms.
I was playing as another ship and came across the gatling lazer in a store , but it was also a black box.
Looking forward to seeing it in living pixles! :D
by mattimao
Tue Nov 13, 2012 7:03 pm
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 92112

Re: Additional Events & Texts (AET)

Does this mod contain an asteroid storm event that results in an instant kill? :evil:

If it does... I found it.

Sector 7 with a full powered ship. :cry:

Random death events stink. :o
by mattimao
Thu Oct 25, 2012 3:32 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 167446

Re: [MOD] Obsidian Cruiser v1.2

Hey Kieve! Glad to see you are still working on this. Truth be told I think other than the Crystal V. augment, the ship is great. Keep the power as it is. The ship is a little overpowered, but... that is good! FTL can be a brutal game and every little bit helps. ;) Speaking of overpowered, my sugges...
by mattimao
Wed Oct 03, 2012 5:54 pm
Forum: Mod Development
Topic: [MOD] Overcharged Weapons
Replies: 4
Views: 3694

Re: [MOD] Overcharged Weapons

Ooh... 1.3 patch for my favorite ship.... Sorry got side tracked. I was waiting on this mod and now it is gone. :cry: Hope that you can at least salvage some of it for a good amount of credits. :) aka another mod! Never give up. " If you try, you do not fail; you just find out what doesn't work...
by mattimao
Wed Oct 03, 2012 5:48 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 167446

Re: [MOD] Obsidian Cruiser v1.2

My wife and I are now using this ship all the time!
If you haven't downloaded this yet... Do it! :D

The Obsidian Cruser is a terrific ship that replaces a VERY lame stock ship.

It is so worth it.

I look forward to what Kieve has in store for this mod or any other future mods. :)
by mattimao
Wed Oct 03, 2012 5:44 pm
Forum: Working Mods
Topic: [MOD] diversityMod [V0.3]
Replies: 55
Views: 118683

Re: [MOD] diversityMod [V0.1]

This is really nice. Works great and improves the overall feel of the game too.
Does it conflict with any other weapon mods?
All the mods I use are .ftl files using GMM.
I ran it with weaponoza and could not tell if any of the weapons conflict.
Thanks for the cool mod! :)
by mattimao
Fri Sep 28, 2012 4:02 pm
Forum: Discussion
Topic: Need help with the teleporter...
Replies: 4
Views: 2246

Re: Need help with the teleporter...

Thanks I finally got them all back. :D
I think I was clicking on the guys and then the teleport button. :mrgreen:
Thanks for the assist!
I am back to the spacelanes.
by mattimao
Fri Sep 28, 2012 3:39 pm
Forum: Discussion
Topic: Need help with the teleporter...
Replies: 4
Views: 2246

Need help with the teleporter...

So I beam 4 of my crew to an enemy ship, take out the crew, and then...
I can not bring them back! :?
Any Ideas?
I have the teleporter up to level 3 and powered up.
The teleporter is not damaged.
I do not get it.
How do I get my crew back? :(

Help! :o
by mattimao
Fri Sep 28, 2012 1:12 pm
Forum: Working Mods
Topic: [MOD] High-res background graphics [V1.0]
Replies: 98
Views: 154672

Re: [MOD] High-res background graphics

I would really like to see this released! It will be a great improvement to the game.
Thanks in advance. :D