Search found 794 matches

by RAD-82
Thu Oct 21, 2021 3:35 am
Forum: Discussion
Topic: Can I get it DRM-free?
Replies: 2
Views: 7241

Re: Can I get it DRM-free?

FTL on Steam is already DRM-free. You can copy the installation onto a USB stick and run it on a different computer without using Steam, so there is no need to get a copy from somewhere else.
by RAD-82
Wed Oct 20, 2021 2:54 am
Forum: Working Mods
Topic: [Ship] The Chimera vAE.1.1
Replies: 5
Views: 19497

Re: [Ship] The Chimera vAE.1.1

New video by Rand has been added to the main post. Please note that this ship has not been updated for Hyperspace. If you didn't like trying to use multiple artilleries before, Hyperspace has you covered. Hyperspace has destroyed the Zoltan lore behind the artillery system, but it is much easier and...
by RAD-82
Wed Feb 17, 2021 2:47 pm
Forum: Mod Development
Topic: Custom Artillery Not Firing
Replies: 3
Views: 14315

Re: Custom Artillery Not Firing

The weapon charges up, then does not fire. The game doesn't crash or anything, the artillery weapon just sits at full-charge. Not much information here, but it sounds like you are trying to use a missile? I've never tried it myself, but I think that behavior is how I recall it being described. Arti...
by RAD-82
Fri Nov 27, 2020 4:21 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 1113472

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Greetings! I'm making a ship with several non-standard room sizes ( 1x1 ) and am having issues with manning glows. They do not appear. Elsewhere in these forums there was a solution to add " room_ " in the XMLs, but I do not understand the suggestion. Can someone give me instructions as t...
by RAD-82
Fri Sep 18, 2020 2:29 pm
Forum: Working Mods
Topic: [MOD] FTL: Extended vAE.1.1
Replies: 8
Views: 64798

Re: [MOD] FTL: Extended vAE.1.1

hey, this is super old but im playing with this mod (as well as the lanius invasion and disable fleet addons for it) and i just got an event that was cut from the game (the one mentioning wisps of light coming towards your ship). was this intended? the boarders just spawned as humans. It appears I ...
by RAD-82
Sat Aug 22, 2020 8:12 am
Forum: Working Mods
Replies: 506
Views: 869002

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.5.3 [The Shell Update; Part 3]

Also, the fire beam seems to only penetrate 2 shields, even though the weapon description says it can penetrate 3. That is an issue with how beams can partially pierce shields based on damage. Glaive does 3 damage and can pierce 2 shields for reduced damage. This damage-based piercing is not in the...
by RAD-82
Tue Aug 18, 2020 7:10 am
Forum: Working Mods
Topic: [Ship] Catastrophe vAE.1.1
Replies: 3
Views: 12055

Re: [Ship] Catastrophe vAE.1.1

Ship has been updated. Artillery is too slow early game, making the gameplay feel too much like vanilla FTL, so I buffed the ship and gave it custom weapons. You now have your very own single-shot choatic energy laser so you don't have to wait for the artillery to experience it. I made some other vi...
by RAD-82
Tue Aug 04, 2020 3:30 pm
Forum: Mod Development
Topic: Custom death messages: can I have more than one?
Replies: 2
Views: 8086

Re: Custom death messages: can I have more than one?

Do you mean the game over text in text_misc.xml? <text name="gameover_crew">All crewmembers have died. Your ship will continue to drift for eternity. Or until looters destroy it.</text> <text name="gameover_blowup">One last explosion marks your fate as your ship is torn apart.</t...
by RAD-82
Mon Jul 20, 2020 8:01 am
Forum: Working Mods
Topic: [Ship] Delirium Duo vAE.1.1
Replies: 9
Views: 17556

Re: [Ship] Delirium Duo vAE.1.1

Updated to AE.1.1 Almost six years later and I've decided to update this plain and colorful ship. I've improved the starting conditions so you don't have to pay extra for a weak reactor upgrade anymore. The combat drone has been replaced with one of my custom Chaotic Energy drones. It moves slower,...
by RAD-82
Fri Jun 12, 2020 1:25 am
Forum: Mod Development
Topic: KK's Detailed Modding Tutorial
Replies: 19
Views: 35902

Re: KK's Detailed Modding Tutorial

Hello, I'm not really new to modding but FTL is quite tricky. I don't make mods but rather adjust existing ones for myself i.e. numbers, sprites. So I ran into a problem with sprites and I dont quite know what I did wrong or if I didn't do something all together. The sprites I'm talking about are f...