Search found 228 matches

by stargateprovider
Sat Mar 23, 2019 12:26 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 181926

Re: [MOD] Stations Job 1.21

mokahless wrote:Bug: Received augment but was over capacity. Now this is permanent. Can't sell anything anymore.

You pretty much have to click on the overcapacity augment again, maybe drag it up a bit and release it. Then it will register in the "selling area" and should get sold.
by stargateprovider
Wed Feb 27, 2019 9:52 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 181926

Re: [MOD] Stations Job 1.21

Finally added the promised events to the mod as well as some new ones. And, since I just updated Stargate Mod, you can now use the stargate in SJ. Anyway here's a picture of a new almost-half-permacloaked ship you can encounter in-game. It has some invisible systems and Anti-Personnel drones that ap...
by stargateprovider
Mon Nov 05, 2018 4:40 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 181926

Re: [MOD] Stations Job 1.2

Does this mod require CE resources or is something else required? I ask because trying to select the tutorial or new game options on the main menu, the game just closes It doesn't require anything else. You could post the list of mods you're using in the order they are applied in the mod manager or...
by stargateprovider
Tue Oct 02, 2018 3:23 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 181926

Re: [MOD] Stations Job 1.2

Actually, after that, I went and made a few new events for stations job. -A rebel spy disguised as a civilian -An automated ship that offers to update your store -It's now possible to find a hidden supply crate or pirate boarders in the alien nest -Mantis chasing civilian -A rookie station inspecto...
by stargateprovider
Mon Oct 01, 2018 6:43 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 181926

Re: [MOD] Stations Job 1.2

Could you try adding some more events? It's a great mod with a high level of detail, but it's lacking in terms of events, and gets a bit boring once you've seen all the events and know exactly what they do. Also, could you try adding positive chances to events such as nest floating in space, becaus...
by stargateprovider
Sun Sep 02, 2018 10:34 am
Forum: Working Mods
Topic: [MOD] Ship Customizer
Replies: 69
Views: 77410

Re: [MOD] Ship Customizer

are you planning on updating this mod? i dont know, regarding the items the mod has pretty much everything you can get from the game. But if there are suggestions or requests on other aspects why not. One thing that could be improved is the design for the enemy ship that shows up when opening the m...
by stargateprovider
Sun Aug 26, 2018 10:08 am
Forum: Working Mods
Topic: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u
Replies: 15
Views: 9161

Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

This should be called the FTL mod generator. Awesome stuff!
by stargateprovider
Sat Aug 04, 2018 8:01 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 181926

Re: [MOD] Stations Job 1.2

There's an odd bug that happens in the mod that has me worried When you collect a 4th augmentation,the augment doesn't get sold,it get stored in an "over-capacity" space This space causes issues because it blocks me from selling things and receiving other augments This bug could ruined ga...
by stargateprovider
Wed Aug 01, 2018 9:36 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 181926

Re: [MOD] Stations Job 1.2

Here is Stations Job 1.2 with a full arsenal of 28 stations, scaling enemy crew sizes, a stronger final boss and two new optional addons: Thruster Terminals Tweak and Artillery Enabler (mainly for Rebel stations). I hope you like these additions! I tend to run into some very awkward situations in th...
by stargateprovider
Thu Jul 26, 2018 5:49 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 181926

Re: [MOD] Stations Job 1.1

I'm releasing the next and possibly final big update some time this or next week so let's discuss what's new and what last changes I am still making! Most importantly, the slug station C is finally complete [ https://i.imgur.com/iURxZI0.png ] and all 28 ships are now replaced with stations! Secondly...