Search found 14 matches
- Tue Oct 15, 2013 6:36 pm
- Forum: Working Mods
- Topic: [SHIP][WIP] You Are The Rebel
- Replies: 16
- Views: 36143
Re: [SHIP][WIP] You Are The Rebel
My mod is actually completely disconnected from the original canon. Instead of the scattered Federation making a miraculous victory, YATR puts you as the small Rebel group trying to overthrow the entire Federation. Incidentally, if anyone could recolor the Rebel Flagship and its gibs to have the Fed...
- Tue Oct 15, 2013 6:45 am
- Forum: Working Mods
- Topic: [SHIP][WIP] You Are The Rebel
- Replies: 16
- Views: 36143
[SHIP][WIP] You Are The Rebel
This is a Work in Progress mod in which I intend to flip the roles in the game - the player is a Rebel ship trying to topple the peaceful Federation. Currently, there's just the one ship, "The Calamity". However, it's a fully functional ship as is so I figured I might as well start getting...
- Tue Oct 15, 2013 6:10 am
- Forum: Mod Development
- Topic: Graphics Help
- Replies: 3
- Views: 2289
Re: Graphics Help
Thanks for the help!
Also I found editing the glow fairly easy - I just moved it back over the console using GIMP.
Also I found editing the glow fairly easy - I just moved it back over the console using GIMP.
- Tue Oct 15, 2013 1:09 am
- Forum: Mod Development
- Topic: Graphics Help
- Replies: 3
- Views: 2289
Graphics Help
I need someone who can manipulate images better than I can. For instance, while trying to make a 2x1 room shield image that lined up with another room, I just couldn't get the two consoles to line up. http://i988.photobucket.com/albums/af6/Xalos_Shovomaliv/Mismatch.png Is anyone able to help me with...
- Tue Oct 15, 2013 12:30 am
- Forum: Mod Development
- Topic: Ship won't spawn with weapon
- Replies: 5
- Views: 3631
Re: Ship won't spawn with weapon
Vhati wrote:I don't see any weaponLists in vanilla with both load= and count=.
True. I removed the count field and it still won't work. Clearly it just hates me.
- Mon Oct 14, 2013 6:59 am
- Forum: Mod Development
- Topic: Ship won't spawn with weapon
- Replies: 5
- Views: 3631
Re: Ship won't spawn with weapon
Vhati wrote:No equals?Code: Select all
load "WEAPONS_TEST"
Good catch! However, the problem still remains even after I fixed that. :/
- Mon Oct 14, 2013 5:30 am
- Forum: Mod Development
- Topic: Ship won't spawn with weapon
- Replies: 5
- Views: 3631
Ship won't spawn with weapon
I'm trying to make a test ship with a test bomb, but it won't spawn with the weapon and I don't know why. Does anyone see anything I've overlooked? TEST_BOMB does exist in the mod. <blueprintList name="WEAPONS_TEST"> <name>TEST_BOMB</name> </blueprintList> <shipBlueprint name="TEST_1&...
- Tue Oct 08, 2013 10:49 pm
- Forum: Discussion
- Topic: Minimum Energy Requirement for Combat
- Replies: 9
- Views: 5093
Re: Minimum Energy Requirement for Combat
aaaaaa50 wrote:Ultimate challenge: Zero power, one zoltan. :twisted:
Result: You can't leave the first beacon. :P
- Tue Oct 08, 2013 4:41 am
- Forum: Videos
- Topic: I have discovered that my mod is OP.
- Replies: 2
- Views: 2948
I have discovered that my mod is OP.
Although to be fair, I cheated four of an EXTREMELY rare weapon into the game. A little background: These are weapons from a starship Kalesi. In this case, "star" is quite literal: Kalesi is a city which dives into the center of stars. It also happens to be the most technologically advance...
- Tue Oct 08, 2013 3:30 am
- Forum: Discussion
- Topic: Gameplay Suggestion
- Replies: 2
- Views: 2406
Gameplay Suggestion
I'd like it if you could still teleport to neutral ships and if your crew put out fires/repaired damage while over there. I often feel guilty accepting a surrender knowing that the now-neutral ship is completely on fire and WILL die in the next fifteen seconds without help.