Search found 11 matches

by Xorte-Renshe
Thu Jul 03, 2014 3:26 am
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 928602

Re: Master Mod List

Here's a new ship to add to the collection, the Excelsior class from ST: viewtopic.php?f=11&t=25719
The AE stuff is nice to have.
by Xorte-Renshe
Thu Jul 03, 2014 3:21 am
Forum: Working Mods
Topic: [SHIP] Excelsior Class from Star Trek (AE compatible)
Replies: 0
Views: 2947

[SHIP] Excelsior Class from Star Trek (AE compatible)

This replaces the Kestrel Type B layout with the Excelsior (image taken from Star Trek Online). Unlike my previous ship, the Vesta, this one is a bit large for the final boss battle. But, it's still workable. I tend to like larger ships. Anyway, here's an image showing the layout, cloak, and gibs of...
by Xorte-Renshe
Mon Jun 23, 2014 5:16 am
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 928602

Re: Master Mod List

The Vesta class (viewtopic.php?f=11&t=17120) has been updated for AE.
Happy to see that Superluminal is being remade for it!
by Xorte-Renshe
Mon Aug 26, 2013 9:20 pm
Forum: Working Mods
Topic: [SHIP] Vesta class (from Star Trek) [UPDATED for AE]
Replies: 7
Views: 10302

Re: [SHIP] Vesta class (from Star Trek)

Thank you, 5th! It is a wee bit jarring when the scars appear out of no-where, but as much of the ship is covered in explosions, it's not too bad. Only off part of the appearance of the weapon scarring in-game is that pixelation the gibs get as they twist away (which, by the way, while looking fine ...
by Xorte-Renshe
Mon Aug 26, 2013 1:16 am
Forum: Working Mods
Topic: [SHIP] Vesta class (from Star Trek) [UPDATED for AE]
Replies: 7
Views: 10302

Re: [SHIP] Vesta class (from Star Trek)

Nope, I dont think the Vesta ever had a cloak. But, FTL (or any game like this) reminds me of Voyager, where, during the journey, the ship is outfitted far beyond it's original specifications. The Vesta doesn't start out with the ability, but it's possible to acquire cloak. Just as a fail-safe, I do...
by Xorte-Renshe
Sun Aug 25, 2013 5:04 pm
Forum: Working Mods
Topic: [SHIP] Vesta class (from Star Trek) [UPDATED for AE]
Replies: 7
Views: 10302

Re: [SHIP] Vesta class (from Star Trek)

Haha, the airlocks are there because of my crippling pyrophobia! They didn't help as much as I would have hoped in my latest run of the game. As for the console glow, I did allocate them. I've never really paid much attention to them, even in the vanilla game, so I didn't actually look and see if th...
by Xorte-Renshe
Sun Aug 25, 2013 9:32 am
Forum: Working Mods
Topic: [SHIP] Vesta class (from Star Trek) [UPDATED for AE]
Replies: 7
Views: 10302

[SHIP] Vesta class (from Star Trek) [UPDATED for AE]

[Update at bottom] Okay! So here's my first ship creation, as I really wanted to play as the Vesta class (my favourite ship in Star Trek). If any of you have read the Star Trek Destiny novels, this is the class that the Aventine is a part of. =Edit= The "ISS" in the ship name is because I ...
by Xorte-Renshe
Sun Aug 25, 2013 9:18 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 404688

Re: [Tool] FTL Ship Editor: Superluminal - version 13-08-20

Okie dokie, so I've finally made my mod (and the txt/xml files are perfect)! It worked perfectly in game (well, apart from the weapons still being visible. I tried to hide them under the ship, but meh, it still looks fine.)
Cool.
by Xorte-Renshe
Fri Aug 23, 2013 5:46 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 404688

Re: [Tool] FTL Ship Editor: Superluminal - version 13-08-20

@Xorte-Renshe Yup, the files all being in a single line is precisely the reason why it doesn't work. In a previous update I switched the editor to use LF line endings everywhere (instead of Windows' usual CR+LF), assuming that FTL would still read that correctly. It works fine for all .xml files, b...
by Xorte-Renshe
Wed Aug 21, 2013 11:57 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 404688

Re: [Tool] FTL Ship Editor: Superluminal - version 13-08-20

Superluminal doesn't export custom weapons/drones and the like, only the files directly related to the ship - ie. shipname.txt, shipname.xml, and blueprints.xml.append with the ship's blueprint only . So if your ship uses modded weapons/drones/augments/etc, it'll crash when you try playing it. To f...