Search found 8 matches

by Lanvi
Thu Aug 08, 2013 5:46 am
Forum: Mod Development
Topic: [SHIP][WIP] Deep Blue
Replies: 6
Views: 2487

Re: [SHIP][WIP] Deep Blue

My original reasoning for the LRS instead of l2 sensors was that you would have to rely on your slug to judge the crew of the other ship but in my playtests having the LRS meant that I was too strategically choosing jump points instead of relying on my diverse loadout. so I might switch that The fir...
by Lanvi
Tue Aug 06, 2013 8:18 pm
Forum: Mod Development
Topic: [SHIP][WIP] Deep Blue
Replies: 6
Views: 2487

[SHIP][WIP] Deep Blue

Deep Blue. concept is a ship that maximizes blue options. graphics is a simple recolor of engi b. room layout is the same. (for now?) initial design http://i1272.photobucket.com/albums/y393/Lanvimercury/Deep%20Blue/deepblue_loadout_1_zpsd86d5e75.png The huge number of blue options for teleport, mant...
by Lanvi
Sun Aug 04, 2013 4:15 pm
Forum: Working Mods
Topic: [SHIP] The Breeze Cleaver
Replies: 25
Views: 24425

Re: [SHIP] The Breeze Cleaver

nice art! did you use layer masks to get that shadowing effect? and nice idea for the floor plan too! good job on the greebles. incredibly detailed
by Lanvi
Thu Aug 01, 2013 10:15 pm
Forum: Tips, Strategy & Guides
Topic: Cloak / Weapon cooldown guide
Replies: 4
Views: 5231

Re: Cloak / Weapon cooldown guide

woops! I had the hull smasher pics in my guide folder but guess I forgot to put them in.
I purposely added in some weapons that you wouldn't likely encounter like the healing burst so you could judge enemy weapon cooldowns using your own cooldown bars.
by Lanvi
Thu Aug 01, 2013 9:59 am
Forum: Tips, Strategy & Guides
Topic: Cloak / Weapon cooldown guide
Replies: 4
Views: 5231

Cloak / Weapon cooldown guide

HI everyone! I recently unlocked the stealth ship(s) and realized that knowing to identify weapons and their cooldowns was integral to success in using cloak. I found myself tabbing and scrolling a lot to the wiki to identify weapons and found it a bit tedious so I decided to make a reference table....
by Lanvi
Tue Jul 30, 2013 5:26 pm
Forum: Working Mods
Topic: [SHIP] Millennium Falcon
Replies: 16
Views: 45316

Re: [SHIP] Millennium Falcon

Update:

-fixed spelling errors
-uncluttered ship layout
-cleaned up hull image a bit
-fixed cloak image
by Lanvi
Tue Jul 30, 2013 2:34 pm
Forum: Working Mods
Topic: [SHIP] Millennium Falcon
Replies: 16
Views: 45316

Re: [SHIP] Millenium Falcon

5thHorseman wrote:
One problem I see: It's actually the MIllennium Falcon (2 n's)



Wow thanks for spotting that! I'll edit the post now but do the ingame changes later as I'm playtesting the ship
Also your sig explains a lot! never could get those images to line up and now I know why.
by Lanvi
Tue Jul 30, 2013 10:57 am
Forum: Working Mods
Topic: [SHIP] Millennium Falcon
Replies: 16
Views: 45316

[SHIP] Millennium Falcon

Hi everyone! I just got FTL from the Steam summer sale. While playing I thought the Millennium Falcon would be a perfect fit for this game! Considering how long this game has been out and the popularity of the Star Wars franchise there wasn't a doubt in my mind that there would already be a Millenni...