Search found 71 matches

by LordAshram
Fri Aug 21, 2015 12:25 pm
Forum: Discussion
Topic: Fleet removal on ipad
Replies: 6
Views: 2692

Re: Fleet removal on ipad

Well, not completely remove it from every version... That's why I suggested it as an option. But I think a lot of people like the idea of changing the objective a bit, as an alternative, and allowing the player a bit more time with their ship and crew, carefully building it up and exploring a ton. T...
by LordAshram
Fri Aug 21, 2015 12:02 am
Forum: Discussion
Topic: Fleet removal on ipad
Replies: 6
Views: 2692

Re: Fleet removal on ipad

Yeah... I suppose I wish that the makers of the game would add something that got rid of the fleet entirely... Like you can toggle it on and off. The game has such potential for a somewhat infinite crawl, you know?
by LordAshram
Thu Aug 20, 2015 12:57 pm
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 130
Views: 128471

Re: [MOD]Star Wars V1.3.1.02

Just saying hi... I am back around. Glad to see this guy is still getting some run... You would think the new movies would help with that!:)

Wish I could install on my iPad!:)
by LordAshram
Thu Aug 20, 2015 12:54 pm
Forum: Discussion
Topic: Fleet removal on ipad
Replies: 6
Views: 2692

Fleet removal on ipad

I know this exists on the PC wish there was a version like it for the ipad. I want to just play the game a little endlessly, exploring the universe and building up my ship. I hate being forced to fight the big boss at the end, who had onestly feels like a cheesy to me. Any chance this could ever hap...
by LordAshram
Mon Aug 26, 2013 8:22 pm
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 130
Views: 128471

Re: Star Wars V1.2 More ships and New Textures!

As far as weapon mounts, I rather like them being invisible. There weren't big weapons sticking off of Star Wars ships, after all... we drew the weapons on, so I think that is okay:)
by LordAshram
Mon Aug 26, 2013 11:30 am
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 130
Views: 128471

Re: Star Wars V1.2 More ships and New Textures!

Thanks for the detailed feedback! I did the graphics... Unfortunately I am not a graphic guy, but more a balance guy, so I did what I could:). I am happy with some of the ships... The Falcon, a few of the others. Unfortunately some of the Star Wars ships are just difficult to translate... The Mon Ca...
by LordAshram
Sun Aug 25, 2013 4:04 pm
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 130
Views: 128471

Re: Star Wars V1.2 More ships and New Textures!

Hm... Is anyone playing this?
by LordAshram
Fri Aug 23, 2013 3:32 am
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 130
Views: 128471

Re: Star Wars V1.2 More ships and New Textures!

Anyone give this a try? Would think Star Wars would be a natural FTL mod!:)
by LordAshram
Tue Aug 20, 2013 6:01 pm
Forum: Mod Development
Topic: Do drones ever target empty rooms?
Replies: 8
Views: 2727

Re: Do drones ever target empty rooms?

Ahh okay. Yeah, sorry if I wasn't clear (which I wasn't.) I just figure that giving a damage 1 weapon hullbust 1 means that it will do 1 damage to systems, but 2 to empty rooms, which is a nice "between" between 1 damage and 2 damage.
by LordAshram
Tue Aug 20, 2013 4:41 pm
Forum: Mod Development
Topic: Do drones ever target empty rooms?
Replies: 8
Views: 2727

Re: Do drones ever target empty rooms?

Ohhhh... Hm, okay, then how do you activate the ability? The weapons in game that have hull bust 1 just do double damage to empty rooms, no?