Search found 68 matches

by iceburg333
Sun Jun 29, 2014 3:44 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 894706

Re: Master Mod List

FTL Homeworld has been updated for AE!
If you wouldn't mind adding it back to the list, that would be great!
Quick description:
"FTL Homeworld lets you manage save files and trade items between saves."

Thanks UltraMantis!
-Ice
by iceburg333
Sun Jun 29, 2014 3:28 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 103123

Re: [Save Manager] FTL Homeworld v3.0

FTL Homeworld has been updated to work with Advanced Edition! More info in first post! :D
by iceburg333
Wed Jun 25, 2014 3:17 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 103123

Re: [Save Manager] FTL Homeworld v2.1

Hey all! It's spring/summer and I'm back (sort of). As KartoFlane mentioned, I've been away for about 9 months doing a fellowship where I made my own game. Now that I'm 'back' I'm no longer working on mods, but have shifted focus to work on games in my freetime. However, I still really want to updat...
by iceburg333
Thu Dec 05, 2013 5:57 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 103123

Re: [Save Manager] FTL Homeworld v2.1

Hey All! While I'm basically AFK until spring, it's really exciting to see all of you hashing out ideas for how to improve this mod/ helping each other troubleshoot and I'm looking forward to reading through the posts when I get the time. :D I wanted to drop by to let you know that I've updated the ...
by iceburg333
Wed Aug 21, 2013 8:34 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 103123

Re: [Save Manager] FTL Homeworld v2.1

Looking forward to trying this out Looks really cool :D Thanks Fenris! :arrow: Hey all, as I've posted on FB, I'm about to leave for 9 months on a really exciting adventure. During that time, I don't know how much time I'll have to work on modding. So, while I hope to continue updating this program...
by iceburg333
Wed Aug 14, 2013 2:08 am
Forum: Discussion
Topic: Admiring the code
Replies: 12
Views: 7778

Re: Admiring the code

I think this is a first post of it's kind on the forum. All comments regarding FTL programming have universally been negative. Modders will be inclined to gripe since they dislike hardcoding but even beyond moddability, the comments we're usually that it's a rushed mess. Of course it probably also ...
by iceburg333
Tue Aug 13, 2013 9:57 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 103123

Re: [Save Manager] FTL Homeworld v2.1

It seems like everything works perfectly with v2.1. After deleting current .savs', v2.0, and ensuring a clean .dat (so completely vanilla) I created a ship without homeworld. After saving the new ship and closing ftl, I launched Homeworld and could see the ship just fine. I then launched ftl throug...
by iceburg333
Mon Aug 12, 2013 4:02 am
Forum: Discussion
Topic: The Nesasio at PolyCount
Replies: 0
Views: 1452

The Nesasio at PolyCount

Recently I found an excellent 8-bit remix of FTL's Milky Way Battle track. Looking for other remix's of FTL's great soundtrack (please let me know if you find any!) I stumbled upon a thread at Polycount and was delighted with what I found. Someone (FlashL) has been working on creating a 3d Nesasio c...
by iceburg333
Mon Aug 12, 2013 3:51 am
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 103123

Re: [Save Manager] FTL Homeworld v2.1

GMM checks for syntax errors; the error checker checks for FTL-specific issues, like mistyped blueprint name, bad events, etc. It's mostly intended for mod developers, though, to help with obscure crashes. That makes sense, I didn't even know GMM checked for errors at all, but I figured it wasn't a...
by iceburg333
Sat Aug 10, 2013 2:24 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 103123

Re: [Program] FTL Homeworld v2.0

I can give you the list of mods I was running when trying to make it work: A Strange new Galaxy Beginning Scrap EquipmentEX GhostStories KRS Obsidian Cruiser RemoveO2Warning SciFiNamesAppended It seems to be anytime I have a custom ship/item that the program doesn't know what to do with it. The ftl...