Search found 407 matches

by Gencool
Wed Apr 26, 2017 8:34 am
Forum: Working Mods
Topic: [VisualMod] Crew Diversity (Crew'D) v001
Replies: 25
Views: 56797

Re: [VisualMod] Crew Diversity (Crew'D) v001

Woah, apparently my email notifications are down...

Sorry about the link going down - I'll upload it to my main site soon (I need to sort some stuff out with my ftp too)
by Gencool
Sun Feb 05, 2017 10:32 pm
Forum: Working Mods
Topic: [Challenge Mod] Punks and Posers
Replies: 4
Views: 10162

Re: [Challenge Mod] Punks and Posers

[glow_pilot1.png]Image[/png]
by Gencool
Sun Feb 05, 2017 10:13 pm
Forum: Working Mods
Topic: [Challenge Mod] Punks and Posers
Replies: 4
Views: 10162

Re: [Challenge Mod] Punks and Posers

You know I never considered that. Just checked, and it works, but my FTP is being a dunce right now so I can't update it. If anyone wants to edit it in, just open up the three blueprint files and add the following anywhere under <mod:findLike type="systemList"> <mod:findLike type="pil...
by Gencool
Sun Feb 05, 2017 5:29 pm
Forum: Working Mods
Topic: [Challenge Mod] Punks and Posers
Replies: 4
Views: 10162

[Challenge Mod] Punks and Posers

So I made this almost a year ago, but, after glancing over the master modlist, I realised I must've not posted it here! (*fittingly this is my 404th post!) http://i.imgur.com/BOE8u0a.png Based on a Monthly Challenge from the FTL subreddit, this basically hardcodes some (pretty extreme) limitations i...
by Gencool
Mon Jan 30, 2017 10:51 pm
Forum: Mod Development
Topic: Continue Files
Replies: 5
Views: 2639

Re: Continue Files

Same thing I've been working with on-and-off since last summer - FTXmas2 - I keep getting really annoying setbacks though, some things FTL just isn't built to do...

I *might* have a working thing by the end of the month, depending if I get more real work in before then, we'll see...
by Gencool
Sun Jan 29, 2017 12:10 am
Forum: Mod Development
Topic: Continue Files
Replies: 5
Views: 2639

Re: Continue Files

Ahhh, mekz, that's perfect, thankyou!
by Gencool
Sat Jan 28, 2017 10:55 pm
Forum: Mod Development
Topic: Continue Files
Replies: 5
Views: 2639

Continue Files

Hey guys!

May be an odd request, but I'm not sure why I've not seen it before - has anyone got (or would anyone be willing to make) some continue.sav files for use as test-imports?

Ideally I need a file that last saved right before heading to fight the flagship, normal difficulty.
by Gencool
Sat Jan 28, 2017 1:22 am
Forum: Working Mods
Topic: Mercenary Manhunter [SHIP] [WEAPON]
Replies: 17
Views: 10066

Re: Mercenary Manhunter [SHIP] [WEAPON]

Ok, here's a thought; replace one laser with a High-Intensity BioBeam; the beam does 75 pers-damage with a 10 sec cooldown, but only has a length of, say, 2-4 pixels. Then the second laser gets replaced with a Concussion Laser - this does 1 standard, 6 seconds stun, but only 15 pers damage. Ideally ...
by Gencool
Wed Jan 25, 2017 3:09 pm
Forum: Working Mods
Topic: Mercenary Manhunter [SHIP] [WEAPON]
Replies: 17
Views: 10066

Re: Mercenary Manhunter [SHIP] [WEAPON]

75 personnel damage seems really high, especially considering it'l instantly hit all enemies in the same room - the Biobeam does 60 damage to a single target, assuming it can hit. Maybe drop it to 25 pers per shot, but with 3 shots? That way it's got a chance to kill a weak crew member in one volley...
by Gencool
Tue Jan 03, 2017 8:37 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 474555

Re: Hurray! Another multiplayer clone project. :)

Crikey.

Just dropping in to say I love the new design. Beautifully clean.