Search found 3 matches

by Shalashalska
Wed May 21, 2014 10:56 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 417812

Re: [Tool] Superluminal2 beta

Is there any way to set a maximum level for a system, and set a different price scaling than other ships? I wanted to make a dodge-based ship that can only go to 2 layer shields, and for an extremely high cost. Edit: For some reason, after editing the resource files with SMM, you can't load any ship...
by Shalashalska
Sun Apr 27, 2014 11:55 pm
Forum: Working Mods
Topic: [MOD] BYOS v1.00 - Build your own Ship - Now With CE support
Replies: 8
Views: 11347

Re: [MOD] BYOS v1.00 - Build your own Ship - Now With CE sup

It seems that I am unable to purchase a Vulcan on the CE Infinite with infinite scrap.
by Shalashalska
Fri Apr 18, 2014 4:31 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 402440

Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

How would i use the Development version on Github? I downloaded the SRC folder with the files but im not sure how to compile it into a working program. It seems like that only place to to get a WIP version of Superluminal for AE. It should compile just like any other java application. However, the ...