Search found 9 matches
- Thu Aug 02, 2012 8:52 pm
- Forum: Discussion
- Topic: Anyone unlocked all the ships *Contains Spoilers*
- Replies: 83
- Views: 67514
Re: Anyone unlocked all the ships *Contains Spoilers*
Dude, don't be a jerk about it. Either tell how it's unlocked like other people have before or stop bragging about it. This thread isn't for people who just want hints or tips, it's for people who have played through the game dozens of times with no dice and want to stop wasting their time.
- Fri Jun 15, 2012 10:34 pm
- Forum: Discussion
- Topic: Beta Release Discussion
- Replies: 163
- Views: 104539
Re: Beta Release Discussion
That hit me by surprise as well!
- Fri Jun 15, 2012 3:08 pm
- Forum: Discussion
- Topic: FU Flagship
- Replies: 10
- Views: 9300
FU Flagship
Finally got to the flagship fight after a dozen games on easy. First battle was a nailbiter, my ship was falling apart, my crew nearly dead but somehow I managed to pull it off. I was thrilled...then I had to face it again where it launched a bazillion drones!! :O Now ordinarily I'd just target the ...
- Tue May 01, 2012 9:10 pm
- Forum: Discussion
- Topic: [Suggestion] Co-op?
- Replies: 20
- Views: 14155
Re: [Suggestion] Co-op?
-1 from me.
Multiplayer in the form of co-op or combat isn't an appealing feature for me in this kind of game.
Multiplayer in the form of co-op or combat isn't an appealing feature for me in this kind of game.
- Tue May 01, 2012 9:09 pm
- Forum: Discussion
- Topic: [Suggestion] Multiplayer Skirmishes!
- Replies: 13
- Views: 11050
Re: [Suggestion] Multiplayer Skirmishes!
-1 from me.
Creating multiplayer means spending tremendous amounts of time and resources getting two computers to communicate with each other.
I'd rather have a kick-ass single player game then a half-assed part single- part multiplayer game.
Creating multiplayer means spending tremendous amounts of time and resources getting two computers to communicate with each other.
I'd rather have a kick-ass single player game then a half-assed part single- part multiplayer game.
- Tue May 01, 2012 9:08 pm
- Forum: Discussion
- Topic: Fire Surpression Systems
- Replies: 13
- Views: 11179
Re: Fire Surpression Systems
Possibly have two different levels of fire suppression:
First cheap method sucks out the oxygen, but that is hazardous to the crew present.
Second more expensive only deals with the fire and doesn't impact the crew or performance.
First cheap method sucks out the oxygen, but that is hazardous to the crew present.
Second more expensive only deals with the fire and doesn't impact the crew or performance.
- Mon Apr 23, 2012 1:05 pm
- Forum: Discussion
- Topic: Events which test the player morally
- Replies: 22
- Views: 21156
Re: Events which test the player morally
I think there should be moral decisions only if the outcomes are random. Most games fail at this because the choices are "be a comic book hero/ be a comic book villain." Nothing that really goes along the route of "hell is paved with good intentions." So an example might be: You ...
- Mon Apr 23, 2012 1:00 pm
- Forum: Discussion
- Topic: Suggestion: Armory
- Replies: 8
- Views: 7709
Re: Suggestion: Armory
My understanding is that combat is being kept pretty basic at the moment.
- Mon Apr 23, 2012 1:00 pm
- Forum: Discussion
- Topic: Suggestion: Space Suits?
- Replies: 14
- Views: 12080
Re: Suggestion: Space Suits?
Perhaps it could be implemented as an automatic situational event. For example, a critical hit on the hull causes a hull breach. All crew members automatically stop their current activity and head for a nearby locker to put on their space suit. Until the hull breach is fixed, all crew members work a...