Search found 13 matches

by DarkestLulz
Thu Sep 20, 2012 12:07 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 900118

Re: Grognak's Mod Manager

I've converted facespace to work with the modmanager.

viewtopic.php?f=4&t=2558
by DarkestLulz
Wed Sep 19, 2012 11:24 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 26690

Re: [MOD RELEASE] Face Space beta 1

You put data and resource in your ftl resource folder, right?
by DarkestLulz
Wed Sep 19, 2012 9:51 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 26690

Re: [MOD RELEASE] Face Space beta 1

Here is the modmanager version, I can't be 100% sure that it won't have any bugs since I can't remember all of the images I added.

http://filesmelt.com/dl/facespaceb1.ftl
by DarkestLulz
Wed Sep 19, 2012 9:39 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 26690

Re: [MOD RELEASE] Face Space beta 1

I'll have a modmanager version up as soon as I can.
by DarkestLulz
Wed Sep 19, 2012 9:36 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 26690

Re: [MOD RELEASE] Face Space beta 1

Thats because the crew in the flagship are normal human crew, the only way to get facepunch crew atm is from a store.
by DarkestLulz
Wed Sep 19, 2012 9:31 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 26690

Re: [MOD RELEASE] Face Space beta 1

Tha facepunch crew are currently nothing more than a reskin of the human crew, they'll have their pros and cons in the next beta.
by DarkestLulz
Wed Sep 19, 2012 9:28 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 26690

[MOD RELEASE] Face Space beta 1

Face space beta 1 is a joke semi conversion mod that aims to add a number of new sectors, factions and ingame "items" to FTL. WiP features: Playable Facepunch flagship (replaces Kestrel) Facepunch crew Face space sectors with custom events A few weapons Maybe some things I forgot. The mod ...
by DarkestLulz
Tue Sep 18, 2012 3:39 pm
Forum: Mod Development
Topic: [Modding Request] More accessibility
Replies: 1
Views: 2343

[Modding Request] More accessibility

It would be a great help to us modders if the devs would allow us to edit the UI code instead of just the images for it.

Example we have to replace playable ships instead of adding new ones because we can't edit the player ship IDs and we can't add new spots for ships in the menu.
by DarkestLulz
Mon Sep 17, 2012 10:23 pm
Forum: Discussion
Topic: Suggested read for the devs and modders (re: content)
Replies: 2
Views: 1849

Re: Suggested read for the devs and modders (re: content)

We can't make new playable ships yet, only replace the existing ones.

We might be able to make custom enemy ships though.
by DarkestLulz
Sun Sep 16, 2012 11:06 pm
Forum: Discussion
Topic: Playable flagship.
Replies: 12
Views: 7338

Re: Playable flagship.

Image

Here it is, the sensor system has since been moved to the center of the ship.

Also I can't really explain how you make new ships, pretty sure there is a post around here somewhere.