Search found 50 matches

by TheSwiftTiger
Tue Nov 24, 2020 9:47 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 83
Views: 70429

Re: [HARD-CODED] FTL: Hyperspace

Update 0.5.5

This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post.

Changelog

Code: Select all

- Bug fixes related to hidden augments


Download link is on the main post
by TheSwiftTiger
Sun Nov 01, 2020 12:54 am
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 83
Views: 70429

Re: [HARD-CODED] FTL: Hyperspace

Update 0.5.4 This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post. Changelog - Fixed bugs: > Drones that have healing effects no longer continue to heal crew even when destroyed or despawned...
by TheSwiftTiger
Sat Sep 26, 2020 7:03 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 83
Views: 70429

Re: [HARD-CODED] FTL: Hyperspace

Hello, I'm currently trying to download Hyperspace on mac with wine. I followed the guide for installing it trough wine, but when I get to the loading screen, a textbox pops up saying "hyperspace.xml not found". After the loading screen, the mod seems to work fine, but all of the custom s...
by TheSwiftTiger
Sun Sep 13, 2020 8:52 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 83
Views: 70429

Re: [HARD-CODED] FTL: Hyperspace

Update 0.5.3 This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post. Changelog - Fixed room visibility - Fixed healing particles showing up when heals are set to negative - Fixed negative heal...
by TheSwiftTiger
Thu Sep 03, 2020 10:39 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 83
Views: 70429

Re: [HARD-CODED] FTL: Hyperspace

Update 0.5.2 This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post. Changelog - Custom event changes > Added <changeBackground> > Added <playSound> - Custom crew changes > Added particles to ...
by TheSwiftTiger
Tue Sep 01, 2020 6:18 pm
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 4.0
Replies: 164
Views: 85629

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.7 [The Militia Update]

Hey, I just got back into FTL for the first time in a while so I wanted to try out some mods and this one looked interesting. However, every time I try to launch the game after installing this mod through slipstream (I've tried with Hyperspace installed along with this mod and just this mod alone w...
by TheSwiftTiger
Sat Aug 22, 2020 3:29 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 83
Views: 70429

Re: [HARD-CODED] FTL: Hyperspace

Update 0.5.1 This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post. Changelog - Added DAMAGESYS command - Did some backend cleaning up and fixing memory leaks - should see reduced RAM usage (...
by TheSwiftTiger
Tue Aug 04, 2020 9:54 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 83
Views: 70429

Re: [HARD-CODED] FTL: Hyperspace

Update 0.5 This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post. Changelog - Greatly optimised custom crew (seeing up to 4x performance with a big mod like Multiverse) - Custom crew drones! ...
by TheSwiftTiger
Thu Jul 23, 2020 8:36 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 83
Views: 70429

Re: [HARD-CODED] FTL: Hyperspace

- Does the Hyperspace team have, like, a list of the default vanilla stats that could be made public? Seeing as pretty much all the vanilla crew can be remade using Hyperspace now, it would be handy (for making new "races" that appear in game to be just variants of existing ones...) No, a...
by TheSwiftTiger
Sun Jul 05, 2020 11:02 pm
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 32
Views: 29780

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Maverick25 wrote:For the love of god, I hope someone still has this and can send it!!


Hyperspace is a thing we've made. It doesn't have all of the features that this hard-coded mod had, but it has other ones like making custom races and having an infinite ship selector, with (somewhat) frequent updates.