Search found 462 matches

by slowriderxcorps
Mon Oct 25, 2021 8:50 pm
Forum: Working Mods
Topic: FTL Insurrection+ (and Remastered HUD) for Hyperspace
Replies: 10
Views: 28379

Re: FTL Insurrection+ (and Remastered HUD) for Hyperspace

Another minor progress update, just to say that a bunch of things have been tweaked and fixed over the past month, but that progress is going to slow down for a bit as I combat being... well, too busy with other things at the moment. Most critically though, I need to point out a major glitch regardi...
by slowriderxcorps
Sun Sep 19, 2021 7:41 pm
Forum: Working Mods
Topic: FTL Insurrection+ (and Remastered HUD) for Hyperspace
Replies: 10
Views: 28379

Re: FTL Insurrection+ (and Remastered HUD) for Hyperspace

Time for a progress update. With the release of Hyperspace 0.8 now finally having happened, the roadblock to progress that was previously in my way has been removed, and I can get back to work on finding new ideas, altering existing ones and pretty much everything else in between. The mod has been u...
by slowriderxcorps
Sat Aug 14, 2021 12:32 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 134
Views: 462328

Re: [HARD-CODED] FTL: Hyperspace

Unfortunately, as far as I'm aware, the Humble site does not offer downloads to the required install version of FTL, so you're kind of S.O.L. on that front. You're going to have to resort to acquiring the GOG or Steam version in order to get access to v1.6.9.
by slowriderxcorps
Sat Jul 24, 2021 10:31 am
Forum: Working Mods
Topic: Shiny! UI Overhaul and Graphics Mod v1.0
Replies: 112
Views: 239605

Re: Shiny! UI Overhaul and Graphics Mod v1.0

To more properly elaborate on that: if you're playing on the latest version of the game, use that link. However if you're running FTL Hyperspace, use this link instead.
by slowriderxcorps
Mon Jul 19, 2021 8:36 am
Forum: Working Mods
Topic: FTL Insurrection+ (and Remastered HUD) for Hyperspace
Replies: 10
Views: 28379

Re: FTL Insurrection+ for Hyperspace

Insurrection itself is not compatible with MV. That's kind of a core rule of FTL modding: mixing-and-matching Total-Conversion class mods always ends in disaster. The Remastered HUD mod is graphics-only and so it should work fine with any other mod. Just remember to install it last in the order, sin...
by slowriderxcorps
Sun Jul 18, 2021 6:07 pm
Forum: Working Mods
Topic: FTL Insurrection+ (and Remastered HUD) for Hyperspace
Replies: 10
Views: 28379

Re: FTL Insurrection+ for Hyperspace

Work on the mod has slowed down a fair amount, after what might possibly the hopefully-final-major rework of certain player-only weapons, as well as some minor bugs on the side (namely Stunner variants mysteriously having no set sector to spawn in). Perhaps most importantly though, the Remastered HU...
by slowriderxcorps
Tue Jun 22, 2021 8:48 am
Forum: Working Mods
Topic: FTL Insurrection+ (and Remastered HUD) for Hyperspace
Replies: 10
Views: 28379

Re: FTL Insurrection+ for Hyperspace

Stim is currently a minor boost to a bunch of things: +20% Movement Speed/Repair Speed/Sabotage Speed and +10% Melee Damage. It's deliberately set up so that it can be used for a number of different purposes, but not as severely as other crew types can. Also using this response to put out there as, ...
by slowriderxcorps
Sat May 15, 2021 4:12 pm
Forum: Working Mods
Topic: FTL Insurrection+ (and Remastered HUD) for Hyperspace
Replies: 10
Views: 28379

FTL Insurrection+ (and Remastered HUD) for Hyperspace

The pet project of a disgruntled FTL veteran, the Polish Kit represents the results of over four years of learning to both play, modify and observe a dearly-admired game. With an eye for the most intricate details, his efforts (hopefully) managed to bring the game into a state that ambitiously seek...
by slowriderxcorps
Sun Oct 20, 2019 11:52 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 669
Views: 764110

Re: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]

It's honestly deeply humbling to see outside support continuing for my work despite quite the lengthy period of radio silence. I'm deeply thankful for the help. As for the reasoning... that's come down to one main thing. This would be ongoing problems with my desktop that would eventually force me t...
by slowriderxcorps
Sat Jun 29, 2019 11:21 am
Forum: Working Mods
Topic: FTL Developer Console
Replies: 10
Views: 39200

Re: FTL Developer Console

Just as a small heads-up, I tried to use this on an exe for FTL that was patched with Large Address Aware (since I'm 70% sure that's still a critical thing for running really big mod packs), and the Dev Console patch caused the game to crash in the menus.