Search found 8 matches

by alexanderpas
Tue Sep 18, 2012 7:47 pm
Forum: Tips, Strategy & Guides
Topic: "Small, six-legged, horse-like animals"
Replies: 18
Views: 39818

Re: "Small, six-legged, horse-like animals"

Yup, everything you need is there.

The easiest way to access the data.dat file is by using the ftldat unpacker.

All the events are located in the event files.
by alexanderpas
Mon Sep 17, 2012 6:01 pm
Forum: Discussion
Topic: Difference Between Difficulty, and Just Plain Bad Luck
Replies: 29
Views: 20276

Re: Difference Between Difficulty, and Just Plain Bad Luck

SPOILERS HERE, YOU HAVE BEEN WARNED The madman is part of a sequence, however if you have the correct equipment, you have a 100% chance of getting a crew member. It appears the distress beacon is coming from the surface of a nearby moon. Your sensors are picking up a single life form. Option 1: Go ...
by alexanderpas
Mon Sep 17, 2012 4:43 pm
Forum: Tips, Strategy & Guides
Topic: Maximum Jump Length?
Replies: 8
Views: 9011

Re: Maximum Jump Length?

PhilBlunt wrote:You're gonna have to get the ruler out. Hope you can count millimeters!

can you count to 10?
by alexanderpas
Mon Sep 17, 2012 4:39 pm
Forum: Technical Support and Bugs
Topic: Oxygen keeps decreasing even if you fix the oxygen room.
Replies: 14
Views: 14253

Re: Oxygen keeps decreasing even if you fix the oxygen room.

In addition to this, the oxygen level indicator shows the average level for the whole ship.

If you are venting rooms, or have a hull breach somewhere, the oxygen levels can decrease, even when everything is working like it should be.
by alexanderpas
Sat Sep 15, 2012 10:13 pm
Forum: Discussion
Topic: FTL+TP = WTF?
Replies: 3
Views: 3667

Re: FTL+TP = WTF?

curithwin wrote:I've killed two crew by blowing up a vessel with them still on it...


That's a nice way to dump some unwanted crewmembers :D

roguelike!
by alexanderpas
Sat Sep 15, 2012 10:12 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 251420

Re: [Modding] Packing and unpacking data.dat and resource.da

StealthCl0wn wrote:Okay so I've been editing the values for things in data.dat but they're not displaying in game.

Any help?


stupid question, but...

did you re-pack the data files?
by alexanderpas
Sat Sep 15, 2012 7:40 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 251420

Re: [Modding] Packing and unpacking data.dat and resource.da

Anyone got any... simplified methods of doing this? I am horrible with the command line. Either someone could write a nice graphical frontend to the application or capture a video of using the commandline tool. Both is hard for me, for I do not have easy access to a Windows computer. My hand shakes...
by alexanderpas
Sat Sep 15, 2012 7:33 pm
Forum: News & Announcements
Topic: Developer's log, Stardate 9.14.12: FTL released!
Replies: 29
Views: 156510

Re: Developer's log, Stardate 9.14.12: FTL released!

non-sequential stardates?

but seriously, great game, have been playing it a lot already.