Search found 388 matches

by The Captain
Sun Oct 29, 2017 10:52 pm
Forum: Tips, Strategy & Guides
Topic: Did you know? List little tips and tricks here!
Replies: 302
Views: 347470

Re: Did you know? List little tips and tricks here!

Yes, that's what I thought. Someone claimed on Reddit that Rocks have a hidden bonus. No confirmation that I know of.
by The Captain
Sun Oct 29, 2017 10:05 pm
Forum: Tips, Strategy & Guides
Topic: Did you know? List little tips and tricks here!
Replies: 302
Views: 347470

Re: Did you know? List little tips and tricks here!

It's still possible for a Rock to fail a roll to put out a fire. Just because a Human succeeded that time doesn't mean Rocks are worse.
by The Captain
Sun Oct 29, 2017 8:22 pm
Forum: Tips, Strategy & Guides
Topic: Did you know? List little tips and tricks here!
Replies: 302
Views: 347470

Re: Did you know? List little tips and tricks here!

KingdomKrafters wrote:... Rock crew put out fires slower than other crew....

I saw on the FTL subreddit that Rocks supposedly put out fires a little faster than other crew, though still slower than an Engi. Wasn't tested, though. They are slower to get to the fire, if it's in another room.
by The Captain
Tue May 23, 2017 6:53 pm
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 746
Views: 1157302

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Well, I've about exhausted my knowledge on this issue. The files in FTL\resources aren't set to Read Only, are they?
by The Captain
Mon May 22, 2017 5:54 pm
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 746
Views: 1157302

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Salut, ZQFMGB. Have you tried running Slipstream as an Administrator?

Personally, I never install games that will be modded in Program Files, because it's protected. I use <drive>:\Games.
by The Captain
Tue Feb 21, 2017 7:51 pm
Forum: Working Mods
Topic: Twinge's Balance & Bugfix Mod
Replies: 33
Views: 49017

Re: Twinge's Balance & Bugfix Mod

Twinge wrote:... and a handful of additional tweaks (mostly making good stuff slightly more expensive).


ARGH! /shakes fist

Also, the file linked in the first post seems to be the old one, but I got the current one from your page.
by The Captain
Mon Oct 24, 2016 11:18 pm
Forum: Working Mods
Topic: Twinge's Balance & Bugfix Mod
Replies: 33
Views: 49017

Re: Twinge's Balance & Bugfix Mod

I actually recently paid attention to a Sector 8 encounter's text, when it's usually no battle?/continue. I didn't even realize that Federation Fleets Near Beacon has multiple texts signifying nothing. In particular the one with "A battalion of Federation fighters are fighting around a nearby m...
by The Captain
Mon Jun 27, 2016 9:09 am
Forum: Working Mods
Topic: Twinge's Balance & Bugfix Mod
Replies: 33
Views: 49017

Re: Twinge's Balance & Bugfix Mod: Updated for Advanced Edition!

Versoin 2.4.0 Released. * Hacking even more expensive Oh, the pain! * Burst II & Halberd Beam cost increased slightly For the Halberd an increase of 15.4% seems more than "slightly" IMO. Also on your mod website under "Overview of Important Changes," I don't see a mention of...
by The Captain
Tue Nov 03, 2015 2:14 am
Forum: Discussion
Topic: Vulcan : best weapon in the game ?
Replies: 2
Views: 12969

Re: Vulcan : best weapon in the game ?

IMO the Vulcan is kind of a trap weapon. It's awesome when it's fully ramped up, but it needs help, because it takes ~30 sec to get going (longer if it gets taken offline, and it has to start all over). So I like to have other weapons - probably with Hacking - that can do some damage in the meantime...
by The Captain
Tue Sep 29, 2015 4:11 am
Forum: Videos
Topic: 5thHorseman's Playthroughs of Each Ship
Replies: 174
Views: 93731

Re: 5thHorseman's Playthroughs of Each Ship

stylesrj wrote:... Also, good decision on the Burst Laser II. ...


Well, except for leaving it in the cargo bay. /smh