Search found 2264 matches
- Tue Dec 18, 2018 1:46 pm
- Forum: Mod Development
- Topic: Djinn's Spriting Warehouse
- Replies: 33
- Views: 130694
Re: Djinn's Spriting Warehouse
Yeah you are absolutely killing it Djinn. I'd love to see more of your work if you have it online somewhere.
- Wed May 23, 2018 9:15 am
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6580
- Views: 9237530
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Haha, I won't. Actually I absent mindedly click on the forum bookmark pretty much every day at some point.
- Tue May 15, 2018 1:49 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6580
- Views: 9237530
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Hi CE fans, if you want a change from all the tactical space drama here then I made a just the game for you. Hyperspace Dogfights, featuring juicy jet combat roguelike action. And it just launched on steam. Maybe one or two of you get something out of it. :) Peace. <3 <3 <3 https://i.imgur.com/mw5If...
- Thu May 03, 2018 1:35 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6580
- Views: 9237530
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Ha thanks, glad you get something out of it. I didn't develop new content since a few years, but I might still push another bug fix patch at some point. I'm just really busy with finishing my standalone game right now.
- Fri Mar 02, 2018 11:13 am
- Forum: Mod Development
- Topic: Modding ITB: R&D And Current Findings
- Replies: 20
- Views: 111476
Re: Modding ITB: R&D And Current Findings
Don't really got the spare time nowadays, sorry.
- Thu Mar 01, 2018 2:10 pm
- Forum: Tips, Strategy & Guides
- Topic: Rust buckets
- Replies: 8
- Views: 57199
Re: Rust buckets
Yeah there are a couple more items that create smoke and therefore synergize really well with the squad. There is a smoke airstrike (any class) you can use anywhere on the map and smoke pallets that smoke all tiles adjacent to a mech (science class). If you can get your hands on any of these then th...
- Wed Feb 28, 2018 4:06 pm
- Forum: Discussion
- Topic: Not enough squads?
- Replies: 2
- Views: 11749
Re: Not enough squads?
There already is a function to randomize squads/create custom squads from the the existing mechs, I felt like it has little playable content too at first, but being able to mix the mechs any way you like really adds a lot of possibilities. I did an all prime run yesterday, I've seen people making th...
- Wed Feb 28, 2018 10:53 am
- Forum: Discussion
- Topic: Bubble shield on capsules
- Replies: 2
- Views: 7391
Re: Bubble shield on capsules
Yeah shields only work on units and pods are considered a tile property rather. They can't be shielded/moved. On the bright side the Vek will never target or move to the pot by themselves, so the only actions that can destroy the pod are your own, as well as environmental dangers.
- Tue Feb 27, 2018 12:14 pm
- Forum: Mod Development
- Topic: Modding ITB: R&D And Current Findings
- Replies: 20
- Views: 111476
Modding ITB: R&D And Current Findings
This is a place to post any new findings you deem notworthy regarding modding ITB, so that other modders and the community as a whole can make use of them. Happy hunting! Hi all, just starting the usual modding R&D thread, basically works the same as the one we had going for FTL in the early da...
- Sun Feb 25, 2018 3:17 pm
- Forum: Working Mods
- Topic: Master Mod List - Advanced Edition
- Replies: 222
- Views: 1351201
Re: Master Mod List - Advanced Edition
36 new mods from the last months added, currently marked as [New!]