Search found 10 matches

by marinepower
Mon Sep 17, 2012 5:05 am
Forum: Mod Development
Topic: [Modding] HUGE Element description resource
Replies: 7
Views: 18879

Re: [Modding] HUGE Element description resource

No problem. By the way, I created 4 different lists in an attempt to narrow down that huge amount of data, so it should be significantly easier to read.
by marinepower
Mon Sep 17, 2012 3:57 am
Forum: Mod Development
Topic: [Modding] HUGE Element description resource
Replies: 7
Views: 18879

[Modding] HUGE Element description resource

As most of you modders know, the easiest way to mod the game is to use the built in scripting capabilities of the engine, with most scripts being defined as XML files inside the data.dat file. However, it's hard to say what all of the options are, and where you can look at more examples of a given e...
by marinepower
Mon Sep 17, 2012 2:02 am
Forum: Mod Development
Topic: [Modding] R&D and current findings
Replies: 134
Views: 95158

Re: [Modding] R&D and current findings

Some things I found out: Majority of the events are in events.xml Not sure how events are loaded in sectors, but it seems sector 1 pulls from the newEvents.xml list, which in turn pulls some events from events_pirate.xml. Cannot edit much besides the text on the start_up event. Frustrating, because ...
by marinepower
Sat Sep 15, 2012 1:04 am
Forum: Discussion
Topic: Changing out titles and art
Replies: 2
Views: 1730

Re: Changing out titles and art

Someone made a program for extracting the assets so you can edit them.

Take a look here:http://www.ftlgame.com/forum/viewtopic.php?f=4&t=1920&hilit=modding#p6707
by marinepower
Fri Sep 14, 2012 9:03 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 211023

Re: [Modding] Packing and unpacking data.dat and resource.da

First thing I ended up making:
Image

Die, rebel scum!
by marinepower
Fri Sep 14, 2012 8:42 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 211023

Re: [Modding] Packing and unpacking data.dat and resource.da

I figured it out. The filenames were being created with a backslash ('\') rather than a forward slash ('/'), so I guess that was causing problems somewhere. I fixed the error by adding def add(self, filename, f, size): filename = filename.replace('\\','/') on line 46. Padding with the index size mad...
by marinepower
Fri Sep 14, 2012 8:09 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 211023

Re: [Modding] Packing and unpacking data.dat and resource.da

C:\Users\*\Downloads\bwesterb-ftldat-f07b6bb\bwesterb-ftldat-f07b6bb\src>python main.py info data.dat ... 108 e3360 data/tooltips.xml 2 KiB 109/2027 entries 900 KiB C:\Users\*\Downloads\bwesterb-ftldat-f07b6bb\bwesterb-ftldat-f07b6bb\src>python main.py info data2.dat ... 108 e1568 data\tooltips.xml ...
by marinepower
Fri Sep 14, 2012 7:05 pm
Forum: Discussion
Topic: So, how did your first run go?
Replies: 11
Views: 6709

Re: So, how did your first run go?

I knew most of the basics from watching Nerd3's videos, so I probably did better than most on my very first run. I tried to save money the entire run, but I never got a shop that sold weapons, so I ended up putting all my scrap into 4 points of shields. I essentially ended up running from every enco...
by marinepower
Fri Sep 14, 2012 6:48 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 211023

Re: [Modding] Packing and unpacking data.dat and resource.da

Hi, I tried this out real quick and just wanted to give you a heads up that the game does not accept a repacked data.dat built by this program. I suspect this has something to do with the resulting file size, as the original packed file is 912 KB, while the unpacked / repacked data.dat file is 904 k...