Search found 48 matches

by Crusher
Tue Jul 02, 2013 6:56 am
Forum: Discussion
Topic: Idea: Making the Last Stand Better Designed
Replies: 14
Views: 8702

Re: Idea: Making the Last Stand less boring

Perhaps you decipher some of the plans for the Rebel flagship on the way, so every couple sectors you get a little bit of information about what a stage of the Rebel flagship will be like this game. Thus you can specifically (though maybe only partially) prepare for the boss while still having it be...
by Crusher
Mon Jul 01, 2013 8:19 pm
Forum: Working Mods
Topic: Crusher's Type C(hallenge) Ships
Replies: 20
Views: 25925

Re: Crusher's Type C(hallenge) Ships

I have had the worst luck with the Krakatoa. Five runs and I've yet to make it past third sector without being blown to bits, having my entire ship engulfed in flames, or once being boarded 4 jumps straight with level one doors. I kinda like the fire artillery, saved my ass lots of times when the m...
by Crusher
Wed Jun 26, 2013 2:06 am
Forum: Discussion
Topic: Screenshots of epic win/fail moments
Replies: 10
Views: 5252

Re: Screenshots of epic win/fail moments

Here's one that I just had happen today: http://i.imgur.com/pwzdP2M.png Notice how that's a ship that's been destroyed with nearly full hull. "How might that happen?", you say. Well here's a screenshot from a few seconds earlier. http://i.imgur.com/xACq14l.png Notice the no hull in that on...
by Crusher
Wed Jun 26, 2013 1:53 am
Forum: Working Mods
Topic: Crusher's Type C(hallenge) Ships
Replies: 20
Views: 25925

Re: Crusher's Type C(hallenge) Ships

Just update the initial post with Krakatoa, the Rock type C. It is a fire boarding ship. Enjoy!
by Crusher
Sun May 19, 2013 6:38 pm
Forum: Mod Development
Topic: Is there a way to limit the max number of crewmembers?
Replies: 2
Views: 1743

Re: Is there a way to limit the max number of crewmembers?

I asked this earlier at one point, and I was informed that there is really no way to do this. Disappointing. You can of course just dismiss people once you get over your self-enforced limit and recommend that others do the same for your ship. That's what I did for my ship, The Sarcosuchus.
by Crusher
Tue May 07, 2013 2:31 am
Forum: Mod Development
Topic: Artillery Weapons
Replies: 22
Views: 9764

Re: Artillery Weapons

Ah, useful thanks. So the Tsunami does it by overwriting ARTILLERY_FED. I was hoping I could make an artillery weapon for another ship while still having the vanilla Federation ships be functional. Two artillery weapons on the same ship was something I was considering too. Might still be possible I...
by Crusher
Wed May 01, 2013 3:07 pm
Forum: Mod Development
Topic: Artillery Weapons
Replies: 22
Views: 9764

Re: Artillery Weapons

The artillery system uses ARTILLERY_FED as its weapon, no matter what ship it is placed on -- so you can override it with a modded blueprint with the same name. It doesn't even have to be a beam... It can be a laser, missile, or ion weapon. Only the name has to be exact, the rest is as moddable as ...
by Crusher
Wed May 01, 2013 3:55 am
Forum: Working Mods
Topic: [MOD] Starcraft Conversion v0.5: 18 new ships!
Replies: 58
Views: 108094

Re: [MOD] Starcraft Conversion v0.5: 18 new ships!

Just won with the Mutalisk on my very next try. Got shields towards the end of sector 2, which was earlier than I had been able to in the past. Also, transitioned to boarding with two Zerglings around sector 3. The second stage of the boss battle was dicey, since I never got drone control and my wea...
by Crusher
Wed May 01, 2013 3:00 am
Forum: Mod Development
Topic: Artillery Weapons
Replies: 22
Views: 9764

Re: Artillery Weapons

Also good to know. Do you know if something like ARTILLERY_ROCK will be recognized by the game as an artillery weapon for Rock Cruisers? Seems less likely.
by Crusher
Wed May 01, 2013 2:05 am
Forum: Mod Development
Topic: Artillery Weapons
Replies: 22
Views: 9764

Re: Artillery Weapons

Ah, useful thanks. So the Tsunami does it by overwriting ARTILLERY_FED. I was hoping I could make an artillery weapon for another ship while still having the vanilla Federation ships be functional. Two artillery weapons on the same ship was something I was considering too. Might still be possible I ...