Search found 25 matches

by Cyl0
Thu Oct 12, 2017 2:09 pm
Forum: Working Mods
Topic: [Ship] [weapon] Federation Ambusher 1.2
Replies: 32
Views: 34508

Re: [Ship] [weapon] Federation Ambusher 1.2

Nope, I checked and its still working fine for me. And I have not heard it from anybody else.
by Cyl0
Tue Sep 20, 2016 4:59 pm
Forum: Working Mods
Topic: [Ship] [weapon] Federation Ambusher 1.2
Replies: 32
Views: 34508

Re: [Ship] [weapon] Federation Ambusher 1.2

I am glad to hear that you enjoyed the ship and the weapons, and no they can't be found in stores. (I want you to be pondering what to match with them rather than just going all in with them) I also didn't want the ship to affect other playthroughts with other ones if you use several ships at once. ...
by Cyl0
Mon Aug 22, 2016 9:01 am
Forum: Working Mods
Topic: [Ship] [weapon] Federation Ambusher 1.2
Replies: 32
Views: 34508

Re: [Ship] [weapon] Federation Ambusher 1.2

Thanks, it felt good to fiddle around with it this weekend, so maybe its time to build a new ship (or maybe version of this) I just need to sharpen my idea to something that I feel would be fun to play
by Cyl0
Sun Aug 21, 2016 10:57 pm
Forum: Mod Development
Topic: Stacking rooms...
Replies: 7
Views: 3375

Re: Stacking rooms...

I know they wouldn't be replaced that's why a already started with 10 because you would't be able to by more after the first then. Now that I think about it I am not sure stacked is the right choice of words, since I have put them all on the same room. So just like a clone bay/med bay only I'm not e...
by Cyl0
Sun Aug 21, 2016 8:45 pm
Forum: Mod Development
Topic: Small black squares in rooms instead of normal graphic
Replies: 1
Views: 1394

Small black squares in rooms instead of normal graphic

So I have a problem with the floor decal in one of my rooms, it displays a small (almost a full square) in the upper part of the room instead of the usual (that I can se in superluminal) Is this how missing textures look in AE, I remember they used to make the entire room back previously. I looked ...
by Cyl0
Sun Aug 21, 2016 8:27 pm
Forum: Mod Development
Topic: Stacking rooms...
Replies: 7
Views: 3375

Stacking rooms...

So I have made a ship with 10 systems from the start and all the last ones in the same room and false from the start I want the player stuck betwen a rock and a hard place choosing either shields weapons or cloak, but olnly one of them, foricing full use from the 2 human crew with a two slot telepor...
by Cyl0
Sun Aug 21, 2016 2:19 pm
Forum: Working Mods
Topic: [Ship] [weapon] Federation Ambusher 1.2
Replies: 32
Views: 34508

Re: [Ship] [weapon] Federation Ambusher 1.2

Released the 1.2 fiximg the old terminal position and uptating the mod for advanced edition (wich neccesitated two new rooms to fit everything)
by Cyl0
Sun Aug 21, 2016 8:26 am
Forum: Mod Development
Topic: Oxygen tiles 1x3 1x1 rooms
Replies: 2
Views: 1715

Re: Oxygen tiles 1x3 1x1 rooms

Lovely thanks
by Cyl0
Sun Aug 21, 2016 12:54 am
Forum: Mod Development
Topic: Oxygen tiles 1x3 1x1 rooms
Replies: 2
Views: 1715

Oxygen tiles 1x3 1x1 rooms

Hi again, I am back after updating my old ship for AE

Question: Is there now any way of handling lack of o2 display on uneven rooms these days? otherwise they seem to work fine on my ship
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=17875&p=57475#p57475
by Cyl0
Sun Dec 15, 2013 1:08 pm
Forum: Working Mods
Topic: [Ship] [weapon] Federation Ambusher 1.2
Replies: 32
Views: 34508

Re: [Ship] [weapon] Federation Ambusher 1.1

I haven't been here in a while, nice to see a new black box.

Yes you may use my ship (as always credit is nice though)