Search found 25 matches
- Thu Oct 12, 2017 2:09 pm
- Forum: Working Mods
- Topic: [Ship] [weapon] Federation Ambusher 1.2
- Replies: 32
- Views: 41997
Re: [Ship] [weapon] Federation Ambusher 1.2
Nope, I checked and its still working fine for me. And I have not heard it from anybody else.
- Tue Sep 20, 2016 4:59 pm
- Forum: Working Mods
- Topic: [Ship] [weapon] Federation Ambusher 1.2
- Replies: 32
- Views: 41997
Re: [Ship] [weapon] Federation Ambusher 1.2
I am glad to hear that you enjoyed the ship and the weapons, and no they can't be found in stores. (I want you to be pondering what to match with them rather than just going all in with them) I also didn't want the ship to affect other playthroughts with other ones if you use several ships at once. ...
- Mon Aug 22, 2016 9:01 am
- Forum: Working Mods
- Topic: [Ship] [weapon] Federation Ambusher 1.2
- Replies: 32
- Views: 41997
Re: [Ship] [weapon] Federation Ambusher 1.2
Thanks, it felt good to fiddle around with it this weekend, so maybe its time to build a new ship (or maybe version of this) I just need to sharpen my idea to something that I feel would be fun to play
- Sun Aug 21, 2016 10:57 pm
- Forum: Mod Development
- Topic: Stacking rooms...
- Replies: 7
- Views: 4800
Re: Stacking rooms...
I know they wouldn't be replaced that's why a already started with 10 because you would't be able to by more after the first then. Now that I think about it I am not sure stacked is the right choice of words, since I have put them all on the same room. So just like a clone bay/med bay only I'm not e...
- Sun Aug 21, 2016 8:45 pm
- Forum: Mod Development
- Topic: Small black squares in rooms instead of normal graphic
- Replies: 1
- Views: 2014
Small black squares in rooms instead of normal graphic
So I have a problem with the floor decal in one of my rooms, it displays a small (almost a full square) in the upper part of the room instead of the usual (that I can se in superluminal) Is this how missing textures look in AE, I remember they used to make the entire room back previously. I looked ...
- Sun Aug 21, 2016 8:27 pm
- Forum: Mod Development
- Topic: Stacking rooms...
- Replies: 7
- Views: 4800
Stacking rooms...
So I have made a ship with 10 systems from the start and all the last ones in the same room and false from the start I want the player stuck betwen a rock and a hard place choosing either shields weapons or cloak, but olnly one of them, foricing full use from the 2 human crew with a two slot telepor...
- Sun Aug 21, 2016 2:19 pm
- Forum: Working Mods
- Topic: [Ship] [weapon] Federation Ambusher 1.2
- Replies: 32
- Views: 41997
Re: [Ship] [weapon] Federation Ambusher 1.2
Released the 1.2 fiximg the old terminal position and uptating the mod for advanced edition (wich neccesitated two new rooms to fit everything)
- Sun Aug 21, 2016 8:26 am
- Forum: Mod Development
- Topic: Oxygen tiles 1x3 1x1 rooms
- Replies: 2
- Views: 2442
Re: Oxygen tiles 1x3 1x1 rooms
Lovely thanks
- Sun Aug 21, 2016 12:54 am
- Forum: Mod Development
- Topic: Oxygen tiles 1x3 1x1 rooms
- Replies: 2
- Views: 2442
Oxygen tiles 1x3 1x1 rooms
Hi again, I am back after updating my old ship for AE
Question: Is there now any way of handling lack of o2 display on uneven rooms these days? otherwise they seem to work fine on my ship
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=17875&p=57475#p57475
Question: Is there now any way of handling lack of o2 display on uneven rooms these days? otherwise they seem to work fine on my ship
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=17875&p=57475#p57475
- Sun Dec 15, 2013 1:08 pm
- Forum: Working Mods
- Topic: [Ship] [weapon] Federation Ambusher 1.2
- Replies: 32
- Views: 41997
Re: [Ship] [weapon] Federation Ambusher 1.1
I haven't been here in a while, nice to see a new black box.
Yes you may use my ship (as always credit is nice though)
Yes you may use my ship (as always credit is nice though)