Search found 1647 matches

by 5thHorseman
Fri May 17, 2019 11:37 am
Forum: Videos
Topic: Are Hazardous Mechs viable?
Replies: 1
Views: 84

Re: Are Hazardous Mechs viable?

Of course they're viable. In fact they're one of my favorite squads. Here's me doing well with them on Hard (presumably, I didn't watch it but it's 5 episodes long which implies I probably at least made it to island 4, if not also won the game) . https://www.youtube.com/watch?v=6N9P6te4iLA&list=...
by 5thHorseman
Tue Apr 16, 2019 11:03 am
Forum: Discussion
Topic: Game difficulty scale problem at late game?
Replies: 1
Views: 1117

Re: Game difficulty scale problem at late game?

In hard mode, the only enemies that spawn on the 4th island are Alphas. There aren't actually any more than there were before. The biggest tip I can give you is to try to make it so that at the start of the next turn, there will be 3 Vek on the board. Not 4, not 2. 3. That way, only 2 will spawn eac...
by 5thHorseman
Wed Apr 10, 2019 10:54 am
Forum: Discussion
Topic: mod ships make the game easier
Replies: 1
Views: 420

Re: mod ships make the game easier

That's like asking if cooking food makes it taste better. Really depends on the food. Steak? You bet. Salad? Not so much. I personally would say stick with the basic ships until you're comfortable with them, or even bored. Then start modding. The big problem isn't the mods themselves, but your exper...
by 5thHorseman
Tue Mar 26, 2019 10:10 pm
Forum: General Off Topic
Topic: Hello
Replies: 4
Views: 799

Re: Hello

Hey Mary, what brought you here, FTL or Into the Breach? Or both?
by 5thHorseman
Fri Feb 22, 2019 7:59 pm
Forum: Discussion
Topic: Found the coolest, clutchest interaction by accident
Replies: 1
Views: 2120

Re: Found the coolest, clutchest interaction by accident

I had the same thing happen once, though for me I believe the sacrifice was to not lose the game. I was like "You will be remembered!" and then I was like. "oh. cool."
by 5thHorseman
Mon Feb 04, 2019 10:01 am
Forum: Working Mods
Topic: [Pilot] FTL Pilots v0.1.1
Replies: 2
Views: 2523

Re: [Pilot] FTL Pilots v0.1.0

I've wanted Virus' 2nd ability since the first day I played the game. Slocknog's is really cool. I'm always impressed what info people can pull out of the game. Ruwen's seems a bit weak in comparison. Maybe instead of repair, he can generate a "shield" of crystals around himself? That work...
by 5thHorseman
Fri Feb 01, 2019 6:54 pm
Forum: Discussion
Topic: [QUESTION] How to best deploy your mechs?
Replies: 1
Views: 1774

Re: [QUESTION] How to best deploy your mechs?

I've been playing for almost 700 hours and I still get this wrong. In general, though, I like to keep my mechs up front, except SOME artillery mechs that should be placed so they can range left/right or forward/back the most, to be able to target the most tiles. I like to give vek my mechs to target...
by 5thHorseman
Sun Jan 27, 2019 2:10 pm
Forum: Working Mods
Topic: [Pilot] Rei Ayanami
Replies: 6
Views: 6858

Re: [Pilot] Rei Ayanami

xmas wrote:How can I unlock her?

The same way you unlock every other pilot. by finding her in a time pod. Or using a tool to unlock, if there is one. If there is, it'd be on this forum somewhere.
by 5thHorseman
Fri Jan 25, 2019 11:06 pm
Forum: Working Mods
Topic: Beam drone fix
Replies: 1
Views: 1533

Re: Beam drone fix

I just watched one of my recent videos, which are unmodded, and the beam drones have a red light that gets brighter as they fire, as I'd expect.

EDIT OH you said beam 2. I encounter those so rarely I'd have to watch for it :D
by 5thHorseman
Thu Jan 24, 2019 3:05 am
Forum: Mod Development
Topic: modder in need of help
Replies: 3
Views: 2080

Re: modder in need of help

Jeffyb wrote:Actually its because i had an extra folder to pack everything togegether but i did not need that


Yeah that'll do it. :)

FWIW I use(d) good old "zip" from the gnu utilities for Windows.