Search found 4 matches

by SkaveRat
Fri Oct 05, 2012 1:36 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 370532

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Darkfrost wrote:Try it with the files from here: http://www.sfml-dev.org/download/2.0-rc ... 32.tar.bz2

The SFML api changed a lot in the last few versions, but this one should match the version I'm using

that's the version arch has in the repos
by SkaveRat
Fri Oct 05, 2012 1:28 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 370532

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

You'll need to make sure dll.config files and drop them in the folder with the dlls, check here: http://en.sfml-dev.org/forums/index.php?topic=5685.msg37262#msg37262 These should tell it to use the linux binaries instead of the dlls :) okay, added the config (For people looking for this later: File...
by SkaveRat
Fri Oct 05, 2012 12:47 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 370532

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

New build up! SkaveRat: Yay! A linux user! You'll need to make it load the sfml linux binaries instead of the windows dll for it I think. You can get those here if you know how to do this yourself: http://www.sfml-dev.org/download/2.0-rc/SFML-2.0-rc-linux-32.tar.bz2 (Er, I think that's the right ur...
by SkaveRat
Thu Oct 04, 2012 10:40 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 370532

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

I can't run it under linux. It seems it can't find the dlls, which are actually in the same directory :/ Unhandled Exception: System.DllNotFoundException: csfml-graphics-2 at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create () at SFML.Graphics.Transform..ctor () [0x00000] in <f...