Search found 25 matches

by Tweevle
Wed Sep 03, 2014 12:07 am
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 163696

Re: FTL Remastered

Russian Rockman wrote:Unlike the current Remastered version this mod is completely AE Compatible. I sent Phlakes everything I had worked on over a month ago it seems... But I'm not sure if he is even working on this still.


I expect he's busy with this at the moment. Which looks pretty fantastic, I must say.
by Tweevle
Tue Sep 02, 2014 11:57 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 744574

Re: Previews from the impatient

Done some more work on the Slugs, they're now even fatter and can have fancy hats as any self respecting capitalist should: http://i.imgur.com/EE4bRQQ.jpg Also, Rock monk hoods in action: http://i.imgur.com/xe8ha78.jpg Finally, the face-fingered Mantis, that may have a Roman-style helmet and shield:...
by Tweevle
Thu Aug 28, 2014 12:18 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 744574

Re: Previews from the impatient

Wow, some great amount of variations there. Have you build these with the layer system in mind? Can they all be mixed together and still have uniform color and skin tones applied? Of course! The only issue is with NPCs, as I think was discussed before. They only use the top few layers IIRC, so whil...
by Tweevle
Tue Aug 26, 2014 9:53 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 744574

Re: Previews from the impatient

WOW! I mean no offense to Trilobite but I like these a LOT more than the originals! It may be the darker, more alien-esque art style :D Also I can never say no to accessories! I'm looking forward to seeing where you go with these. Thank you very much! :) I wasn't sure whether people would like them...
by Tweevle
Sat Aug 09, 2014 4:20 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 744574

Re: Previews from the impatient

I was inspired by the Detailed Crew Portrait Graphics Mod to make portraits based on my own interpretations of the races! Zoltan (bureaucratic greys): http://i.imgur.com/ufkB560.jpg Slug (obese and eyeless): http://i.imgur.com/MM8Amjs.jpg Rock (ape-like): http://i.imgur.com/jOT02Cy.jpg Crystal (less...
by Tweevle
Sat Jul 26, 2014 10:03 pm
Forum: Working Mods
Topic: [MOD]Detailed Crew Portrait Graphics
Replies: 58
Views: 142034

Re: [MOD]Detailed Crew Portrait Graphics

That's currently not possible, it would require changing the game's code, which isn't possible at the time. You could give a shot to Overdrive, which is (currently WIP) attempt on rewriting the engine of the game and stuff like this may be implemented / possible in it, when it gets done. It is poss...
by Tweevle
Tue May 27, 2014 3:39 pm
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 115843

Re: [AE][MOD] Highres Shields 1.1

That actually doesn't look too bad! I think it completely resolves any possible perspective problems. The outline is a bit "too" thick owned bright on that mock-up, I think but if you were to make it maybe double thickness like the ones splette showed us examples of I think that is perfec...
by Tweevle
Tue May 27, 2014 2:20 pm
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 115843

Re: [AE][MOD] Highres Shields 1.1

@Sleeper Service I now understand what you mean. Yes, the vanilla hexagon shield gives the impression of a crossection (just like the ship is also shown as a crossection) while my shield is a three-dimensional sphere and due to that one might perceive the ship below, above - or as intended - in the...
by Tweevle
Sun May 11, 2014 8:04 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 294
Views: 569476

Re: The Shipyard

At the suggestion of Russian Rockman, I've made a couple of Lanius Type B ship images (with gibs) to go with the Type B ships I did earlier. Now finally got around to uploading them! Feel free to use them for whatever if you give me credits. Download Here For the rest of my Type B ships (plus a bonu...
by Tweevle
Sat Apr 19, 2014 4:16 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 173970

Re: [WIP] [Steampunk] Lighter than air

This is a really nice idea. Re: the oxygen problem, maybe you could set the game in a heavily polluted world and have it as an air-filtration system instead? So instead of air leaking out, pollutants would leak in, and nebulas could be areas where the smoke is particularly thick (over a city, maybe?...