Search found 54 matches
- Wed Jan 01, 2014 12:07 am
- Forum: Mod Development
- Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
- Replies: 63
- Views: 79972
Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
if you want to do some art for me i may start doing it again.
- Tue Dec 31, 2013 7:24 pm
- Forum: Mod Development
- Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
- Replies: 63
- Views: 79972
Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
yeah i just kind of got bored because i am bad at art and i didn't want to draw everthing. sorry
- Tue Apr 09, 2013 2:03 pm
- Forum: Mod Development
- Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
- Replies: 63
- Views: 79972
Re: [MOD][WIP]The Halo Mod
Pretty cool, I can see the humans being marines and maybe rockmen being spartans? Mantis are elites, and crystal are forerunners. Just my thoughts. Thanks for the suggestions! I was thinking of doing something like that. I was thinking human-human(duh), mantis-elite, ghost-grunt(since ghosts do not...
- Thu Mar 28, 2013 11:53 pm
- Forum: Mod Development
- Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
- Replies: 63
- Views: 79972
Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Thanks for the suggestions guys. I haven't been working on the mod because I've been busy. Starting this Saturday, I've got spring break for a week and I plan on trying to make some progress then.
- Sun Mar 10, 2013 8:53 pm
- Forum: Mod Development
- Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
- Replies: 63
- Views: 79972
Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Husky wrote:if you can can you make the back round prime because i cant see the backround after i added infinity space
I don't even know what that means...
- Sat Mar 02, 2013 1:26 am
- Forum: Mod Development
- Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
- Replies: 63
- Views: 79972
Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
FrostWyrmWraith wrote:If you credit me for it, you can use my CCS-battlecruiser in this package.
Looks very good! I might use it later. Thanks for the offer!
- Fri Mar 01, 2013 11:46 pm
- Forum: Mod Development
- Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
- Replies: 63
- Views: 79972
Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
theomorphical wrote:my favorite mod, keep up the good work you guys (I say guys because 1 of you are doing the animations, and the other is doing the scripting)
Thank you very much!
- Thu Feb 28, 2013 4:34 am
- Forum: Mod Development
- Topic: Warhammer 40k - Battlefleet Gothic Mod -New Screens!-
- Replies: 41
- Views: 64579
Re: Warhammer 40k - Battlefleet Gothic Mod -New Screens!-
I was looking at the first post at some of the things you plan to do. I know you had asked me if you could make different types of boarding drones. I think I forgot to tell you the answer which is you can change the power and name and stuff, but not the other stats. It is possible to make other new ...
- Thu Feb 28, 2013 3:52 am
- Forum: Mod Development
- Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
- Replies: 63
- Views: 79972
Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Nope, no work around I don't think, and YAY!
- Thu Feb 28, 2013 2:40 am
- Forum: Mod Development
- Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
- Replies: 63
- Views: 79972
Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Yeah I was going to redo races but I'm not that good at art... *hint hint* I do think that I will leave it as a top down view even though it is actually a side view. Redoing all the pictures like that would be really hard. And as you said, the no oxygen stripes wouldn't work for longer rooms.