Search found 54 matches

by Lord0fHam
Wed Jan 01, 2014 12:07 am
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 79972

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

if you want to do some art for me i may start doing it again.
by Lord0fHam
Tue Dec 31, 2013 7:24 pm
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 79972

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

yeah i just kind of got bored because i am bad at art and i didn't want to draw everthing. sorry
by Lord0fHam
Tue Apr 09, 2013 2:03 pm
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 79972

Re: [MOD][WIP]The Halo Mod

Pretty cool, I can see the humans being marines and maybe rockmen being spartans? Mantis are elites, and crystal are forerunners. Just my thoughts. Thanks for the suggestions! I was thinking of doing something like that. I was thinking human-human(duh), mantis-elite, ghost-grunt(since ghosts do not...
by Lord0fHam
Thu Mar 28, 2013 11:53 pm
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 79972

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Thanks for the suggestions guys. I haven't been working on the mod because I've been busy. Starting this Saturday, I've got spring break for a week and I plan on trying to make some progress then.
by Lord0fHam
Sun Mar 10, 2013 8:53 pm
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 79972

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Husky wrote:if you can can you make the back round prime because i cant see the backround after i added infinity space


I don't even know what that means...
by Lord0fHam
Sat Mar 02, 2013 1:26 am
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 79972

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

FrostWyrmWraith wrote:If you credit me for it, you can use my CCS-battlecruiser in this package. :)


Looks very good! I might use it later. Thanks for the offer!
by Lord0fHam
Fri Mar 01, 2013 11:46 pm
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 79972

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

theomorphical wrote:my favorite mod, keep up the good work you guys (I say guys because 1 of you are doing the animations, and the other is doing the scripting) :P


Thank you very much!
by Lord0fHam
Thu Feb 28, 2013 4:34 am
Forum: Mod Development
Topic: Warhammer 40k - Battlefleet Gothic Mod -New Screens!-
Replies: 41
Views: 64579

Re: Warhammer 40k - Battlefleet Gothic Mod -New Screens!-

I was looking at the first post at some of the things you plan to do. I know you had asked me if you could make different types of boarding drones. I think I forgot to tell you the answer which is you can change the power and name and stuff, but not the other stats. It is possible to make other new ...
by Lord0fHam
Thu Feb 28, 2013 3:52 am
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 79972

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Nope, no work around I don't think, and YAY!
by Lord0fHam
Thu Feb 28, 2013 2:40 am
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 79972

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Yeah I was going to redo races but I'm not that good at art... *hint hint* I do think that I will leave it as a top down view even though it is actually a side view. Redoing all the pictures like that would be really hard. And as you said, the no oxygen stripes wouldn't work for longer rooms.