Search found 15 matches

by Vuliev
Thu Mar 01, 2018 6:09 am
Forum: Technical Support and Bugs
Topic: [bug] terraforming
Replies: 3
Views: 1672

Re: [bug] terraforming

Seconded. Seems related to frozen tiles/frozen units? Maybe Frozen Titans?

Image
by Vuliev
Sat Apr 27, 2013 1:59 am
Forum: Working Mods
Topic: [MOD]Insane Difficulty
Replies: 47
Views: 45599

Re: [MOD]Insane Difficulty

Haha. Go ahead and post it anyways. Always enjoy watching your vids. Dunno if I can make civilian sectors have no cruiser enemies, but I'll do some digging in the XML files and see if its possible... Also I've made it so you'll only encounter elite cruisers after sector 3. I'd also look into reduci...
by Vuliev
Wed Apr 24, 2013 6:44 pm
Forum: Mod Development
Topic: [Tutorial] Superluminal Guides
Replies: 51
Views: 37056

Re: [Tutorial] Superluminal Guides

kartoFlane wrote:Superluminal only packs the ship you've been working on.


That answers it--was just wondering if I would have to combine the ships into an .ftl manually if I wanted to have the mod cover both variants. Thanks!
by Vuliev
Wed Apr 24, 2013 5:58 pm
Forum: Mod Development
Topic: [Tutorial] Superluminal Guides
Replies: 51
Views: 37056

Re: [Tutorial] Superluminal Guides

Found it, in bluerints.xml.append: <shieldImage>stealth_assault</shieldImage> Remove that line and it'll work fine. Guess it might be a quirk with the editor automatically adding this line (image override) for layout B ships (since shield graphic is shared between layout A and B ships in vanilla). ...
by Vuliev
Wed Apr 24, 2013 2:29 pm
Forum: Mod Development
Topic: [Tutorial] Superluminal Guides
Replies: 51
Views: 37056

Re: [Tutorial] Superluminal Guides

kartoFlane wrote:Huh, weird. I'm not having such issues. Could you post the ftl file here?


Here it is. Even weirder is the fact that the shields show up when I load it in Superluminal from the .ftl. ¯\_(o_O)_/¯
by Vuliev
Wed Apr 24, 2013 3:53 am
Forum: Mod Development
Topic: [Tutorial] Superluminal Guides
Replies: 51
Views: 37056

Re: [Tutorial] Superluminal Guides

I'm having a little bit of trouble getting shield graphics to work. I'd just done some playing with weapon system power, repacked the ship into an .ftl, and then ran it through GMM. In game, though, the shield graphic was gone. I tried just repacking the original ship (no changes), and it did the sa...
by Vuliev
Tue Apr 23, 2013 4:35 am
Forum: Working Mods
Topic: [MOD]Insane Difficulty
Replies: 47
Views: 45599

Re: [MOD]Insane Difficulty

brothershogo wrote:LOL Just realized I didn't change the spawns back to normal. I made it so the Hayabusa spawned every encounter so I could test her out as an enemy. File fixed. :P


XD

That'd do it. I'll give it another run soon and see how it goes!
by Vuliev
Tue Apr 23, 2013 2:12 am
Forum: Working Mods
Topic: [SHIP]Tengu Stealth Cruiser (Type-1 and Type-2)
Replies: 41
Views: 69507

Re: [SHIP]Tengu Stealth Cruiser (Type-1 and Type-2)

(I posted this in the Insanity thread, but it should be here as well.) I think you might want to let the Tengu B start with at least 6 weapons power instead of 4, because as it stands, it doesn't feel like it can do enough damage/hit reliably enough with a single Pegasus launcher to do enough damage...
by Vuliev
Tue Apr 23, 2013 2:07 am
Forum: Working Mods
Topic: [MOD]Insane Difficulty
Replies: 47
Views: 45599

Re: [MOD]Insane Difficulty

I really like the added challenge. Combined with the much stronger player ships, this has made FTL a lot more fun. However, you HAVE to fix the Hayabusa spawn rate. I just did a run, and the encounter rate was easily 75%, maybe 80% Hayabusas, with nary an enemy Tengu or Tsunami in sight. It's a fun ...
by Vuliev
Sun Apr 21, 2013 10:52 pm
Forum: Working Mods
Topic: [Mod][Wip] Robotic Cruiser v0.4
Replies: 31
Views: 38806

Re: [Mod][Wip] Robotic Cruiser v0.4

I like the concept (mostly), but it's got some serious issues. I can deal with not having shields for the first sector or so, but shields don't work even after buying them. Also, when you buy the shield system from a store, you have to spend another 100 scrap to get the first shield layer, which doe...