Search found 15 matches

by Tails
Thu Jan 31, 2013 12:48 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 404965

Re: [Tool] Yet Another FTL Ship Editor: Superluminal

Fucking top notch, good show dude.
by Tails
Mon Jan 28, 2013 4:20 am
Forum: Working Mods
Topic: [MOD] Gruesome
Replies: 3
Views: 34235

Re: [MOD] Gruesome

Amazing, this is awesome and hilarious.
by Tails
Sat Jan 26, 2013 12:04 pm
Forum: Mod Development
Topic: [TUTORIAL] Creating Player Ships with FTLEdit
Replies: 37
Views: 36960

Re: [TUTORIAL] Creating Player Ships with FTLEdit

I'm having the same problem, all the other ships work fine, but when I select the kestrals 2nd layout (The ship I'm using for my ship) the game crash, no error, just closes. Went through the tut step by step up until step 6, tried it, and then it crashes. I've gone through the files a hundred times...
by Tails
Sat Jan 26, 2013 12:01 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 330821

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

I appreciate all the help guys, I've now got two ships completed for myself. My issue turned out to be that i was unzipping and editing and re-zipping everything unnecessarily. It was a lot of work and I ended up screwing myself my zipping it into a .7z every time, which modman.exe did not like at a...
by Tails
Sat Jan 26, 2013 11:54 am
Forum: Working Mods
Topic: [MOD] Beginning Scrap UPDATED!
Replies: 29
Views: 89952

Re: [MOD] Beginning Scrap UPDATED!

Typos: "peice" on line 20, "whos" and "thier" on line 28, "desparate", "responisble", and "peice" on line 36, "dilligance" on line 44, "thier" on line 62, couple of uses of "near-by" and a decapitalized Federa...
by Tails
Sat Jan 26, 2013 11:44 am
Forum: Working Mods
Topic: [SHIP] Klingon Bird-of-Prey (updated 20-02-13)
Replies: 18
Views: 27441

Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

@BrenTenkage I'm glad you enjoyed the ship. I know that fires are probably too much frustrating at the beginning, I should probably reintroduce door control in the starting systems. @thashepherd: Uh, thank you! I should have cleaned up. :oops: Nah, it's awesome, makes the ship unique and a fun chal...
by Tails
Sat Jan 26, 2013 10:25 am
Forum: Working Mods
Topic: [MOD] Beginning Scrap UPDATED!
Replies: 29
Views: 89952

Re: [MOD] Beginning Scrap

What is the point of this? You can't defend against that many boarders as your first action in the game, especially if you disable the medbay. I've updated it a bit, there are more options now if you don't feel brave enough to risk the consequences of attacking a helpless colony, although there are...
by Tails
Fri Jan 25, 2013 12:16 pm
Forum: Working Mods
Topic: [MOD] Beginning Scrap UPDATED!
Replies: 29
Views: 89952

Re: [MOD] Beginning Scrap

Nice, but you should have less people board. They probably will kill your crew and you'll have to start over. Creative, though. Keep up the good work! It is the first thing that happens in game when you start one, the idea is to make the ~200 scrap at least a little difficult to get. If your crew d...
by Tails
Fri Jan 25, 2013 3:33 am
Forum: Working Mods
Topic: [MOD] Beginning Scrap UPDATED!
Replies: 29
Views: 89952

[MOD] Beginning Scrap UPDATED!

Beginning Scrap Mod This is a slight upgrade to the Scrap Advantage mod that comes with Grognak's Mod Manager . As you begin your journey to save the federation, take a moment to make the most of a nearby system. http://i.imgur.com/Sxjr7m9.png Peacefully mine some scrap to give yourself a little bo...
by Tails
Thu Jan 24, 2013 10:27 pm
Forum: Mod Development
Topic: [TUTORIAL] Creating Player Ships with FTLEdit
Replies: 37
Views: 36960

Re: [TUTORIAL] Creating Player Ships with FTLEdit

Cross posted from the FTLEdit thread... This happens when I run GMM for the first time at the end of Step 6 in the tutorial, any ideas at what I did wrong? NOTE: I'm running it in command line so that I can read the output and get a screenshot, it rolls by too fast in the console window that GMM lau...