Search found 21 matches
- Fri May 24, 2013 5:19 am
- Forum: Working Mods
- Topic: [Ship(s)+weapons] The Uz'ran Tribes 07.07.13 -- unsupported
- Replies: 16
- Views: 21886
Re: [Ship(s)+weapons] The Uz'ran Tribes 23.05.13 [WIP]
Did it ever occur to you that no one wants your (honestly) awful ships made from 14-year old lego/star trek wet dreams? And what were you doing playing legos at age fourteen? Jesus. Stop making shitty ships its crowding out the good stuff.
- Thu Apr 18, 2013 6:10 am
- Forum: Mod Development
- Topic: Power Level
- Replies: 1
- Views: 1774
Power Level
Any way to give a ship around 50 power? I want all the systems working.
- Mon Apr 15, 2013 1:02 am
- Forum: Working Mods
- Topic: Op Ship remakes
- Replies: 14
- Views: 18966
Re: Op Ship remakes
You know that the ships aren't centered correctly, right?
- Tue Mar 19, 2013 3:46 am
- Forum: Mod Development
- Topic: [MOD][WIP] FTL Infinite Space
- Replies: 1049
- Views: 1098110
Re: [MOD][WIP] FTL Infinite Space
Is it still possible to unlock ships with this mod installed? All I have is the Kestrel, Stealth and Rock cruisers and I want the rest.
- Wed Mar 13, 2013 3:27 am
- Forum: Mod Development
- Topic: Trouble WIth Grognaks
- Replies: 1
- Views: 1722
Trouble WIth Grognaks
I cant get the folder to install mods or the gmm.command thing to show up. Help? (note: I already followed the given instructions, and Im using mac)
- Sun Feb 24, 2013 11:45 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485094
Re: [Tool] FTL Ship Editor: Superluminal - b23-2-13
kartoFlane wrote:@President Larry
What do you mean it doesn't work with GMM? The manager crashes, or the game?
edit: this could be the same as electricz0ltan's problem right above your post, just check the "don't check if already present" box when exporting, should fix it.
the game crashes
- Sun Feb 24, 2013 5:19 am
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485094
Re: [Tool] FTL Ship Editor: Superluminal - b23-2-13
OK, a few problems that I'd REALLY liked resolved, I've been struggling to use this and its starting to piss me off. 1. .ftl files don't work with grognaks, it crashes when I try to use the ship 2. I get this error whenever I try to choose the directories: Error: load declarations - blueprints.xml f...
- Sat Feb 23, 2013 9:24 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485094
Re: [Tool] FTL Ship Editor: Superluminal - b18-2-13
@kartoFlane
THanks
THanks
- Sat Feb 23, 2013 7:30 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485094
Re: [Tool] FTL Ship Editor: Superluminal - b18-2-13
Whenever I export and try to use my .ftl file to test, everything is normal until I open up the ship, and then game crashes. I don't know why. My cloak is the stretched picture and my miniship is 221x161. Is that the problem, or is my ship bugged somewhere else? Yeah I got that problem too. When yo...
- Sat Feb 23, 2013 6:57 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485094
Re: [Tool] FTL Ship Editor: Superluminal - b18-2-13
I've got this error message popping up all the time:
Error: default resources list not found in the package.
.ftl files also don't work for me, it crashes the game. The errors are probably related. Any help?
Error: default resources list not found in the package.
.ftl files also don't work for me, it crashes the game. The errors are probably related. Any help?