Search found 7 matches

by Evilnicko
Fri Feb 15, 2013 9:53 am
Forum: Discussion
Topic: Easy Mode NOT EASY ENOUGH!
Replies: 8
Views: 4439

Re: Easy Mode NOT EASY ENOUGH!

The first thing I buy with almost every ship I play is the next level of shields. (Usually bumping up level one to level two.) The next thing I buy is usually the NEXT level of shields. (Level 2 to 3.) Most games I am leaving sector one with three Blue dots on my ship. I think having a defensive sh...
by Evilnicko
Fri Feb 15, 2013 9:50 am
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 71765

Re: [MOD][WIP]The Halo Mod

Oh ok then, but I am still pretty sure I saw a mod with new augmentations ( a new kestrel I think) but I suppose it could be normally unobtainable augmentations.
by Evilnicko
Thu Feb 14, 2013 10:34 pm
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 71765

Re: [MOD][WIP]The Halo Mod

I wouldn't make such unfactual statements Evilnicko. Unless you had a breakthrough and managed to pull of some of those things you mention. Things you can't do: - add new races - change racial abilities - add new ships - add new augments - change tooltips - add new systems/subsystems - add new func...
by Evilnicko
Thu Feb 14, 2013 9:09 am
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 71765

Re: [MOD][WIP]The Halo Mod

Well as kartoFlane said above, I guess the racial abilities are all hardcoded, so the most I can do is reskin them. I also hope to use his ship editor Superluminal (it's great, check it out!) when it is done for mac in order to make more new playable ships. I made th Pillar of Autumn totally by edi...
by Evilnicko
Wed Feb 13, 2013 8:22 pm
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 71765

Re: [MOD][WIP]The Halo Mod

Pretty cool, I can see the humans being marines and maybe rockmen being spartans? Mantis are elites, and crystal are forerunners. Just my thoughts. Thanks for the suggestions! I was thinking of doing something like that. I was thinking human-human(duh), mantis-elite, ghost-grunt(since ghosts do not...
by Evilnicko
Wed Feb 13, 2013 11:52 am
Forum: Working Mods
Topic: [SHIP] StarBug - Red dwarf mining ship.
Replies: 15
Views: 24189

Re: [SHIP] StarBug - Red dwarf mining ship.

Great!, this ship looks awesome, just a bit bright, use a darker shade of green? anyway, next can you add red dwarf itself?, pretty please :D ?!
by Evilnicko
Fri Jan 18, 2013 5:38 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 936615

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Hey, I have windows but I use Steam for Terraria, FTL, and the Binding of Isaac and if I go under my documents and my games where I have Terraria and FTL and click on FTL to place the file, there is no FTLGame.exe under that folder. I am new to installing mods and the only thing I have done before ...