Search found 32 matches

by Shrooblord
Fri Sep 25, 2015 9:43 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 494094

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

To elaborate on that, see not closing the event tags properly as not closing parentheses properly in a mathematical equation: What does this mean? (2+2*3 This will evaluate to 2+(2*3) = 2+6 = 8 And what does this mean? (2+2)*3 This will evaluate to (2+2)*3 = 4*3 = 12 Not properly closing code tags l...
by Shrooblord
Fri Sep 18, 2015 9:29 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 494094

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I can't help but just spew out bullshit from my mouth, it seems? (or fingers, technically) But yeah... like, <insert a la steve jobs quote here>. <mod:findName type="TaxiService" name="QUOTE_STEVEJOBS"> <mod-append:event text="I want to put a ding in the universe."/> <...
by Shrooblord
Fri Sep 04, 2015 10:32 am
Forum: Mod Development
Topic: FTL Ship Selector (removes player ship limits)
Replies: 20
Views: 13107

Re: FTL Ship Selector (removes player ship limits)

Wow, incredible! Too bad I'm a Mac user - but from what I can tell from your descriptions, fantastic work!
Good luck with your multiplayer project. Hope it works out.
by Shrooblord
Fri Sep 04, 2015 10:25 am
Forum: Mod Development
Topic: Mod Testing Environment 2 - A mod to test mods
Replies: 5
Views: 7658

Re: Mod Testing Environment 2 - A mod to test mods

TaxiService wrote:Has anyone tested this yet?
I have tried, but haven't been able to get the custom content patch to be recognised by the original mod. It acts like the ccp was never installed. (But that's probably a fault on my end, as was already pointed out on the Questions thread.)
by Shrooblord
Fri Sep 04, 2015 10:19 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 494094

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Hi there, I would like to know if the tiles that are used to render in-game spaceship floors are any of the images found in the resource.dat's img folder. I've been scouring through the resource tree and can't seem to find it anywhere. Or is it that the game draws these tiles at runtime from a basic...
by Shrooblord
Tue Sep 01, 2015 12:44 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4193550

Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275

You're missing the kit's CEi patch, simple as that. On a sidenote however, if you're going to be running Endless Loot I would probably advise against using it alongside the polish kit, or at the very least Augmented Weapons. How come? Does one overwrite the other? That's sorta sad, seeing as both m...
by Shrooblord
Tue Sep 01, 2015 12:40 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 494094

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

You don't see any way to get into the craft without the drone. Maybe I could make a blue option where if you have a missile launcher, you can blow it up and scrap it. Dunno.

But for now... Testing!
by Shrooblord
Mon Aug 31, 2015 9:58 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 494094

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Haha there's quite a lot wrong with it :oops: Yeah, I didn't plant the event in the event lists yet because I was trying to summon the event using Taxi Service's MTE2. Thanks for pointing out my mistakes. I'll use another placeholder ship for my Shroob ships until I get round to creating a custom on...
by Shrooblord
Sun Aug 30, 2015 10:40 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 494094

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Thanks guys. That's got me a step further. However, the game crashes right as it ends the loading screen. I've tried having only my own mod installed. Could you take a look at it for me? I've been running through the event texts, shortening the lines that were present, in case it was a 'the text is ...
by Shrooblord
Sun Aug 30, 2015 11:23 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 494094

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

The file structure of your mod files is all messed up. Mods have to mimic FTL file structure to take effect, so the directory you zip into an .ftl file should be data . Weird. I see this: http://i.imgur.com/3ONEYji.png Isn't that correct? All my files inside a 'data' folder, inside a zipped up fold...